void Awake() { m_oManager = GameObject.Find("NumbersManager").GetComponent <ClassNumbersManager>(); m_oText = GetComponent <TextMesh>(); Initialize(); this.enabled = false; }
void Awake() { m_oManager = GameObject.Find ("NumbersManager").GetComponent<ClassNumbersManager>(); m_oText = GetComponent<TextMesh>(); Initialize(); this.enabled = false; }