コード例 #1
0
ファイル: WND_ChoseDeck.cs プロジェクト: PenpenLi/BIG_HEAD
 private void Start()
 {
     foreach (int classType in Enum.GetValues(typeof(ClassType)))
     {
         if (classType == 0)
         {
             continue;
         }
         else
         {
             foreach (ClassCharacterTableSetting chararcter in ClassCharacterTableSettings.GetAll())
             {
                 if (chararcter.ClassType == classType)
                 {
                     GameObject item = Instantiate(classTypeInstence);
                     item.name = "" + chararcter.Id;
                     item.GetComponent <UITexture>().Load(chararcter.Image);
                     item.transform.Find("CheckMark").GetComponent <UITexture>().Load(chararcter.Image);
                     //EventDelegate.Add(item.GetComponent<UIToggle>().onChange, OnClassCharacterChose);
                     item.transform.SetParent(classTypeGrid.transform, false);
                     item.transform.localPosition = new Vector3();
                     item.transform.localScale    = new Vector3(1, 1, 1);
                     item.SetActive(true);
                     break;
                 }
             }
         }
     }
     classTypeGrid.repositionNow = true;
 }
コード例 #2
0
        protected void AddExp(PBPlayerData playerData, int exp)
        {
            LevelTableSetting levelTable = LevelTableSettings.Get(playerData.Level);

            if (levelTable == null)
            {
                return;
            }
            exp = exp + playerData.Exp;
            int maxExp = levelTable.Exp[ClassCharacterTableSettings.Get(playerData.CharacterId).ClassType];

            while (exp >= maxExp)
            {
                //level Up!
                playerData.Level++;
                exp        = exp - maxExp;
                levelTable = LevelTableSettings.Get(playerData.Level);
                if (levelTable == null)
                {
                    break;
                }
                playerData.Hp    = levelTable.HP[(int)MapMgr.Instance.MyMapPlayer.Data.ClassData.Type];
                playerData.MaxHp = levelTable.HP[(int)MapMgr.Instance.MyMapPlayer.Data.ClassData.Type];
                playerData.Mp    = levelTable.MP[(int)MapMgr.Instance.MyMapPlayer.Data.ClassData.Type];
                playerData.MaxMp = levelTable.MP[(int)MapMgr.Instance.MyMapPlayer.Data.ClassData.Type];
                maxExp           = levelTable.Exp[(int)MapMgr.Instance.MyMapPlayer.Data.ClassData.Type];
            }
            playerData.Exp = exp;
        }
コード例 #3
0
 public void CreateModel(MapCardPos pos = null)
 {
     if (CurPos == null)
     {
         CurPos = pos;
     }
     ResourceManager.LoadGameObject(ModelTableSettings.Get(ClassCharacterTableSettings.Get(m_Data.ClassData.CharacterID).ModelID).Path, LoadPlayerSuccess,
                                    (str, obj) => { Debug.LogError("Load player Failed!"); }
                                    );
 }
コード例 #4
0
ファイル: DataMgr.cs プロジェクト: PenpenLi/BIG_HEAD
    public void InitPlayer(PBPlayerData playerData, PBPlayerDetailData playerDetailData)
    {
        ClassCharacterTableSetting characterData = ClassCharacterTableSettings.Get(playerData.CharacterId);

        if (characterData == null)
        {
            return;
        }

        MyPlayer   = new MyPlayer();
        PlayerData = MyPlayer.Data;
        MyPlayer.Data.Update(playerData);
        MyPlayer.DetailData.Update(playerDetailData);
        PlayerDetailData = MyPlayer.DetailData;
    }
コード例 #5
0
ファイル: ClassData.cs プロジェクト: PenpenLi/BIG_HEAD
 public ClassData(int characterID)
 {
     this.characterID = characterID;
     characterTable   = ClassCharacterTableSettings.Get(characterID);
     if (characterTable == null)
     {
         Debug.LogError("character id = " + characterID + " is not exist!");
     }
     type       = (ClassType)characterTable.ClassType;
     classTable = ClassTableSettings.Get((int)type);
     if (classTable == null)
     {
         Debug.LogError("class type = [" + type.ToString() + "] is not exist!");
     }
 }
コード例 #6
0
ファイル: DataMgr.cs プロジェクト: PenpenLi/BIG_HEAD
    public void UpdatePlayer(PBPlayerData playerData, PBPlayerDetailData playerDetailData)
    {
        ClassCharacterTableSetting characterData = ClassCharacterTableSettings.Get(playerData.CharacterId);

        if (characterData == null)
        {
            return;
        }
        if (playerData != null)
        {
            MyPlayer.Data.Update(playerData);
        }
        if (playerDetailData != null)
        {
            MyPlayer.DetailData.Update(playerDetailData);
        }
    }
コード例 #7
0
    public override void Handle(object sender, IMessage packet)
    {
        base.Handle(sender, packet);
        CGCreatePlayer data = packet as CGCreatePlayer;
        //处理完数据和逻辑后,发送消息通知客户端
        GCSignIn userData = new GCSignIn();

        userData.Uid = data.UserId;
        ClassCharacterTableSetting characterData = ClassCharacterTableSettings.Get(data.CharacterId);

        if (characterData == null)
        {
            return;
        }
        userData.AccountData = GetSavedData <PBAccountData>(ACCOUNT_DATA_KEY);
        if (userData.AccountData == null)
        {
            userData.AccountData          = new PBAccountData();
            userData.AccountData.Uid      = data.UserId;
            userData.AccountData.Recharge = 0;
            userData.AccountData.Diamonds = 0;
            userData.AccountData.VipLevel = 0;
            SaveData(ACCOUNT_DATA_KEY, userData.AccountData);
        }
        userData.PlayerData = GetSavedData <PBPlayerData>(PLAYER_DATA_KEY);
        if (userData.PlayerData == null)
        {
            userData.PlayerData             = new PBPlayerData();
            userData.PlayerData.PlayerId    = 1;
            userData.PlayerData.Level       = 1;
            userData.PlayerData.CharacterId = data.CharacterId;
            ClassData         classData = new ClassData(data.CharacterId);
            LevelTableSetting levelData = LevelTableSettings.Get(userData.PlayerData.Level);
            if (levelData == null)
            {
                return;
            }
            userData.PlayerData.Food = 10;
            userData.PlayerData.Gold = 0;
            //userData.PlayerData.Name = data.Name;
            userData.PlayerData.Name     = I18N.Get(characterData.Name);
            userData.PlayerData.Hp       = userData.PlayerData.MaxHp = levelData.HP[(int)classData.Type];
            userData.PlayerData.Mp       = userData.PlayerData.MaxMp = levelData.MP[(int)classData.Type];
            userData.PlayerData.HeadIcon = characterData.IconID;
            SaveData(PLAYER_DATA_KEY, userData.PlayerData);
        }
        userData.PlayerDetailData = GetSavedData <PBPlayerDetailData>(PLAYER_DETAIL_DATA_KEY);
        if (userData.PlayerDetailData == null)
        {
            //PlayerDetailData = MyPlayer.DetailData;
            //PlayerDetailData.Deck = new Deck();
            //for (int i = 0; i < characterData.DefaultCardList.Count; i++)
            //{
            //    NormalCard normalCard = new NormalCard(characterData.DefaultCardList[i], uidIndex++);
            //    MyPlayer.Data.CardList.Add(normalCard);
            //    PlayerDetailData.Kaku.Add(normalCard);
            //    PlayerDetailData.Deck.AddCard(normalCard);
            //}
            userData.PlayerDetailData = new PBPlayerDetailData();
            userData.PlayerDetailData.Cards.AddRange(characterData.DefaultCardList);
            PBDeck deck = new PBDeck();
            deck.Cards.AddRange(characterData.DefaultCardList);
            userData.PlayerDetailData.UsingDeckIndex = deck.Index = 1;
            deck.MaxCount = 10;
            deck.Name     = "默认卡组";
            userData.PlayerDetailData.Decks.Add(deck);

            SaveData(PLAYER_DETAIL_DATA_KEY, userData.PlayerDetailData);
        }
        SendToClient(MessageId_Receive.GCSignIn, userData);
    }
コード例 #8
0
    public override void Handle(object sender, IMessage packet)
    {
        base.Handle(sender, packet);
        CGEnterInstance data = packet as CGEnterInstance;
        //处理完数据和逻辑后,发送消息通知客户端
        GCEnterInstance      response      = new GCEnterInstance();
        InstanceTableSetting instanceTable = InstanceTableSettings.Get(data.InstanceId);

        if (instanceTable == null)
        {
            response.Result = 1;
            SendToClient(MessageId_Receive.GCEnterInstance, response);
            return;
        }
        response.InstanceId               = data.InstanceId;
        response.Result                   = 0;
        response.MapPlayerData            = new PBMapPlayerData();
        response.MapPlayerData.InstanceId = data.InstanceId;
        response.MapPlayerData.PlayerPosX = Random.Range(0, instanceTable.Width);
        response.MapPlayerData.PlayerPosY = Random.Range(0, instanceTable.Height);

        PBPlayerData playerData = GetSavedData <PBPlayerData>(PLAYER_DATA_KEY);

        response.MapPlayerData.PlayerData               = new PBPlayerData();
        response.MapPlayerData.PlayerData.PlayerId      = playerData.PlayerId;
        response.MapPlayerData.PlayerData.Hp            = playerData.Hp;
        response.MapPlayerData.PlayerData.MaxHp         = playerData.MaxHp;
        response.MapPlayerData.PlayerData.Mp            = playerData.Mp;
        response.MapPlayerData.PlayerData.MaxMp         = playerData.MaxMp;
        response.MapPlayerData.PlayerData.Gold          = 0;
        response.MapPlayerData.PlayerData.Exp           = 0;
        response.MapPlayerData.PlayerData.Level         = 1;
        response.MapPlayerData.PlayerData.CharacterId   = playerData.CharacterId;
        response.MapPlayerData.PlayerData.HeadIcon      = playerData.HeadIcon;
        response.MapPlayerData.PlayerData.MapSkillId    = playerData.MapSkillId;
        response.MapPlayerData.PlayerData.BattleSkillId = playerData.BattleSkillId;
        //response.MapPlayerData.PlayerData.Equips
        if (playerData.Food > instanceTable.FoodMax)
        {
            response.MapPlayerData.PlayerData.Food = response.MapPlayerData.PlayerData.MaxFood = instanceTable.FoodMax;
            playerData.Food = playerData.Food - instanceTable.FoodMax;
        }
        else
        {
            response.MapPlayerData.PlayerData.Food = response.MapPlayerData.PlayerData.MaxFood = playerData.Food;
            playerData.Food = 0;
        }



        //response.MapPlayerData.PlayerData
        response.MapPlayerData.PlayerModelId = ClassCharacterTableSettings.Get(response.MapPlayerData.PlayerData.CharacterId).ModelID;
        PBPlayerDetailData playerDetailData = GetSavedData <PBPlayerDetailData>(PLAYER_DETAIL_DATA_KEY);
        bool exist = false;

        for (int i = 0; i < playerDetailData.Decks.Count; i++)
        {
            if (playerDetailData.Decks[i].Index == data.Deck.Index)
            {
                //更新已有的卡组
                playerDetailData.Decks[i] = data.Deck;
                exist = true;
                break;
            }
        }
        //添加新卡组
        if (exist == false)
        {
            playerDetailData.Decks.Add(data.Deck);
        }
        response.MapPlayerData.Deck = data.Deck;
        response.MapPlayerData.Items.Add(data.Items);
        response.MapPlayerData.Equips.AddRange(data.Equips);
        response.MapPlayerData.Buffs.AddRange(data.Buffs);
        for (int i = 0; i < data.Items.Count; i++)
        {
            playerDetailData.Items.Remove(data.Items[i]);
        }

        SaveData(PLAYER_DATA_KEY, playerData);
        SaveData(PLAYER_DETAIL_DATA_KEY, playerDetailData);
        SaveData(MAP_PLAYER_DATA_KEY, response.MapPlayerData);
        SendToClient(MessageId_Receive.GCEnterInstance, response);
    }