void Start() { _isDead = false; _health = maxHealth; _rb = GetComponent <Rigidbody>(); _keyboardController = new KeyboardController(this, GetComponent <PlayerView>()); _currentController = _keyboardController; //weapon start, dps vemos q hacemos if (weapon1 != null) { currentWeapon = weapon1; } if (weapon2 != null) { weapon2.gameObject.SetActive(false); } fbClass = GetComponent <ClassChangeFeedback>(); LoadWeapons(); fbClass.ChangeFeedback(currentWeapon); //delete l8er _isPaused = false; pauseText.gameObject.SetActive(false); healingParticle.gameObject.SetActive(false); }
void Start() { myLife = GetComponent <PlayerLife>(); playerController = GetComponent <PlayerController>(); fbClass = GetComponent <ClassChangeFeedback>(); anim = GetComponent <Animator>(); if (weapon1 != null) { currentWeapon = weapon1; } if (weapon2 != null) { weapon2.gameObject.SetActive(false); } LoadWeapons(); fbClass.ChangeFeedback(currentWeapon); }