void Awake() { showTextConsol("Awake"); instance = this; DontDestroyOnLoad(gameObject); ClassDelay.DelayFramesCallBack(this, 2, loadAds); }
void OnDestroy() { instance = null; }
void Awake() { showTextConsol("Awake"); instance = this; DontDestroyOnLoad(gameObject); ClassDelay.DelayFramesCallBack(this, 2, loadAds); }
void OnDestroy() { instance = null; }