public void CheckForWin() { // Check for Winning here // *************************************************************************************** Class.Structure.Info infoR = Class.Structure.CheckWinning(this.MStructures); // *************************************************************************************** if (infoR.OK) { Class.ExtendendList <Class.Cart> toRemove = new Class.ExtendendList <Class.Cart>(); for (int i = infoR.CurrentStructure.lstCards.IndexOf(infoR.SelectedCart); i <= infoR.CurrentStructure.lstCards.Count - 1; i++) { toRemove.Add(infoR.CurrentStructure.lstCards[i]); } // 0 ... 1 it doesn't matter Cart.GameMode currentMode = toRemove[0].GameMode_; foreach (Class.Cart toRem in toRemove) { infoR.CurrentStructure.lstCards.Remove(toRem); } this.ReDraw(); // Add a structure wird currentMode to the array. this.WinningCards[WCounter++] = new SpecialCard(currentMode); this.ReDraw(); foreach (Class.Structure s in this.MStructures) { if (s.lstCards.Count != 0) { if (!(s.lstCards[s.lstCards.Count - 1].Active)) { s.lstCards[s.lstCards.Count - 1].Active = true; } } } } bool gameend = false; foreach (Class.Structure current in this.MStructures) { gameend = (current.lstCards.Count == 0); if (!gameend) { break; } } this.endOfGame = gameend; this.throwEvent(); // --------------------------------------------------------------------------------------- }
public Class.ExtendendList <Class.Cart> GetShouldSelectedCards(Class.Structure.Info strM) { Class.ExtendendList <Class.Cart> shouldSelected = new Class.ExtendendList <Class.Cart>(); // Select carts, which are under this cart int index = strM.CurrentStructure.lstCards.IndexOf(strM.SelectedCart); if (index != -1) { for (int i = index; i <= strM.CurrentStructure.lstCards.Count - 1; i++) { Class.Cart current = strM.CurrentStructure.lstCards[i]; shouldSelected.Add(current); } } return(shouldSelected); }