コード例 #1
0
ファイル: Form1.cs プロジェクト: pragaras/ClashofClansCalcPM
        private void fill_numupdown(GroupBox box, int anzahl, string nameUD, string fieldname, string tableuser, string table)
        {
            //GroupBox box = (GroupBox)tabPage_Abwehr.Controls[nameBox];
            ClashDatabase db = new ClashDatabase();

            for (int i = 1; i <= anzahl; i++)
            {
                NumericUpDown cnt = (NumericUpDown)box.Controls[nameUD + i + "_lvl"];
                try
                {
                    cnt.Value = Convert.ToInt32(db.db_select(con_string, "SELECT " + fieldname + i + "_lv from " + tableuser).ElementAt(0));
                    if (nameUD != "mauer")
                    {
                        kosten_gesamt += Convert.ToInt32(db.db_select(con_string, "SELECT SUM(Kosten) AS 'GES' FROM \"" + table + "\" WHERE Level > " + cnt.Value.ToString()).ElementAt(0));
                    }
                }
                catch (Exception d)
                {
                    cnt.Value = 0;
                }
            }
        }
コード例 #2
0
ファイル: Form1.cs プロジェクト: pragaras/ClashofClansCalcPM
        //kanone1_lv                7
        //bogenturm1_lv             8
        //moerser1_lv           3
        //luftabwehr1_lv        4
        //luftsweeper1_lv       2
        //bombenturm1_lv        2
        //magierturm1_lv        5
        //tesla1_lv             4
        //xbogen1_lv            3
        //infernoturm1_lv       2
        //eagle1_lv             1
        //mauern1_lv            12
        private void Update_Usertable()
        {
            ClashDatabase db = new ClashDatabase();

            db.db_insert(con_string, "INSERT INTO user_abwehr_lv(u_id) VALUES(" + label_uid.Text + ")");
            //kanone1_lv                7
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET kanone1_lv =" + kanon1_lvl.Value +
                         ",kanone2_lv=" + kanon2_lvl.Value +
                         ",kanone3_lv=" + kanon3_lvl.Value +
                         ",kanone4_lv=" + kanon4_lvl.Value +
                         ",kanone5_lv=" + kanon5_lvl.Value +
                         ",kanone6_lv=" + kanon6_lvl.Value +
                         ",kanone7_lv=" + kanon7_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //bogenturm1_lv             8
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET bogenturm1_lv =" + bogen1_lvl.Value +
                         ",bogenturm2_lv=" + bogen2_lvl.Value +
                         ",bogenturm3_lv=" + bogen3_lvl.Value +
                         ",bogenturm4_lv=" + bogen4_lvl.Value +
                         ",bogenturm5_lv=" + bogen5_lvl.Value +
                         ",bogenturm6_lv=" + bogen6_lvl.Value +
                         ",bogenturm7_lv=" + bogen7_lvl.Value +
                         ",bogenturm8_lv=" + bogen8_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //moerser1_lv           3
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET moerser1_lv =" + moerser1_lvl.Value +
                         ",moerser2_lv=" + moerser2_lvl.Value +
                         ",moerser3_lv=" + moerser3_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //luftabwehr1_lv        4
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET luftabwehr1_lv =" + luftabwehr1_lvl.Value +
                         ",luftabwehr2_lv=" + luftabwehr2_lvl.Value +
                         ",luftabwehr3_lv=" + luftabwehr3_lvl.Value +
                         ",luftabwehr4_lv=" + luftabwehr4_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //luftsweeper1_lv       2
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET luftsweeper1_lv =" + luftsweeper1_lvl.Value +
                         ",luftsweeper2_lv=" + luftsweeper2_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //bombenturm1_lv        2
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET bombenturm1_lv =" + bombenturm1_lvl.Value +
                         ",bombenturm2_lv=" + bombenturm2_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //magierturm1_lv        5
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET magierturm1_lv =" + magierturm1_lvl.Value +
                         ",magierturm2_lv=" + magierturm2_lvl.Value +
                         ",magierturm3_lv=" + magierturm3_lvl.Value +
                         ",magierturm4_lv=" + magierturm4_lvl.Value +
                         ",magierturm5_lv=" + magierturm5_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //tesla1_lv             4
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET tesla1_lv =" + tesla1_lvl.Value +
                         ",tesla2_lv=" + tesla2_lvl.Value +
                         ",tesla3_lv=" + tesla3_lvl.Value +
                         ",tesla4_lv=" + tesla4_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //xbogen1_lv            3
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET xbogen1_lv =" + xbogen1_lvl.Value +
                         ",xbogen2_lv=" + xbogen2_lvl.Value +
                         ",xbogen3_lv=" + xbogen3_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //infernoturm1_lv       2
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET infernoturm1_lv =" + inferno1_lvl.Value +
                         ",infernoturm2_lv=" + inferno2_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //eagle1_lv             1
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET eagle1_lv =" + eagle1_lvl.Value + "WHERE u_id = " + label_uid.Text);
            //mauern1_lv            1-12
            db.db_update(con_string,
                         "UPDATE user_abwehr_lv SET mauern1_lv =" + mauer1_lvl.Value +
                         ",mauern2_lv=" + mauer2_lvl.Value +
                         ",mauern3_lv=" + mauer3_lvl.Value +
                         ",mauern4_lv=" + mauer4_lvl.Value +
                         ",mauern5_lv=" + mauer5_lvl.Value +
                         ",mauern6_lv=" + mauer6_lvl.Value +
                         ",mauern7_lv=" + mauer7_lvl.Value +
                         ",mauern8_lv=" + mauer8_lvl.Value +
                         ",mauern9_lv=" + mauer9_lvl.Value +
                         ",mauern10_lv=" + mauer10_lvl.Value +
                         ",mauern11_lv=" + mauer11_lvl.Value +
                         ",mauern12_lv=" + mauer12_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //bomben1_lv
            db.db_update(con_string,
                         "UPDATE user_fallen_lv SET bombe1_lv =" + bombe1_lvl.Value +
                         ",bombe2_lv=" + bombe2_lvl.Value +
                         ",bombe3_lv=" + bombe3_lvl.Value +
                         ",bombe4_lv=" + bombe4_lvl.Value +
                         ",bombe5_lv=" + bombe5_lvl.Value +
                         ",bombe6_lv=" + bombe6_lvl.Value, "WHERE u_id = " + label_uid.Text);

            //bigbomb1_lv
            db.db_update(con_string,
                         "UPDATE user_fallen_lv SET bigbomb1_lv =" + bigbomb1_lvl.Value +
                         ",bigbomb2_lv=" + bigbomb2_lvl.Value +
                         ",bigbomb3_lv=" + bigbomb3_lvl.Value +
                         ",bigbomb4_lv=" + bigbomb4_lvl.Value +
                         ",bigbomb5_lv=" + bigbomb5_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //sprungfeder1_lv
            db.db_update(con_string,
                         "UPDATE user_fallen_lv SET sprungfeder1_lv =" + sprungfeder1_lvl.Value +
                         ",sprungfeder2_lv=" + sprungfeder2_lvl.Value +
                         ",sprungfeder3_lv=" + sprungfeder3_lvl.Value +
                         ",sprungfeder4_lv=" + sprungfeder4_lvl.Value +
                         ",sprungfeder5_lv=" + sprungfeder5_lvl.Value +
                         ",sprungfeder6_lv=" + sprungfeder6_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //targetluftbombe1_lv
            db.db_update(con_string,
                         "UPDATE user_fallen_lv SET targetluftbombe1_lv =" + targetluftbombe1_lvl.Value +
                         ",targetluftbombe2_lv=" + targetluftbombe2_lvl.Value +
                         ",targetluftbombe3_lv=" + targetluftbombe3_lvl.Value +
                         ",targetluftbombe4_lv=" + targetluftbombe4_lvl.Value +
                         ",targetluftbombe5_lv=" + targetluftbombe5_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //luftbombe1_lv
            db.db_update(con_string,
                         "UPDATE user_fallen_lv SET luftbombe1_lv =" + luftbombe1_lvl.Value +
                         ",luftbombe2_lv=" + luftbombe2_lvl.Value +
                         ",luftbombe3_lv=" + luftbombe3_lvl.Value +
                         ",luftbombe4_lv=" + luftbombe4_lvl.Value +
                         ",luftbombe5_lv=" + luftbombe5_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //skelettfalle1_lv
            db.db_update(con_string,
                         "UPDATE user_fallen_lv SET skelettfalle1_lv =" + skelettfalle1_lvl.Value +
                         ",skelettfalle2_lv=" + skelettfalle2_lvl.Value +
                         ",skelettfalle3_lv=" + skelettfalle3_lvl.Value, "WHERE u_id = " + label_uid.Text);
            //armeelager1_lv
            db.db_update(con_string,
                         "UPDATE user_armee_lv SET armeelager1_lv =" + armeelager1_lvl.Value +
                         ",armeelager2_lv=" + armeelager2_lvl.Value +
                         ",armeelager3_lv=" + armeelager3_lvl.Value +
                         ",armeelager4_lv=" + armeelager4_lvl.Value, "WHERE user_id = " + label_uid.Text);
            //baracke1_lv
            db.db_update(con_string,
                         "UPDATE user_armee_lv SET baracke1_lv =" + baracke1_lvl.Value +
                         ",baracke2_lv=" + baracke2_lvl.Value +
                         ",baracke3_lv=" + baracke3_lvl.Value +
                         ",baracke4_lv=" + baracke4_lvl.Value, "WHERE user_id = " + label_uid.Text);
            //dunklebaracke1_lv
            db.db_update(con_string,
                         "UPDATE user_armee_lv SET dunklebaracke1_lv =" + dunklebaracke1_lvl.Value +
                         ",dunklebaracke2_lv=" + dunklebaracke2_lvl.Value, "WHERE user_id = " + label_uid.Text);
            //labor1_lv
            db.db_update(con_string,
                         "UPDATE user_armee_lv SET labor1_lv =" + labor1_lvl.Value + "WHERE user_id = " + label_uid.Text);
            //zauberfabrik1_lv
            db.db_update(con_string,
                         "UPDATE user_armee_lv SET zauberspruchfabrik1_lv =" + zauberfabrik1_lvl.Value + "WHERE user_id = " + label_uid.Text);
            //dunklezauberfabrik1_lv
            db.db_update(con_string,
                         "UPDATE user_armee_lv SET dunklezauberspruchfabrik1_lv =" + darkzauberfabrik1_lvl.Value + "WHERE user_id = " + label_uid.Text);
            //bk1_lv
            db.db_update(con_string,
                         "UPDATE user_helden_lv SET barbarenkoenig1_lv =" + bk1_lvl.Value + "WHERE user_id = " + label_uid.Text);
            //aq1_lv
            db.db_update(con_string,
                         "UPDATE user_helden_lv SET bogenkoenigin1_lv =" + aq1_lvl.Value + "WHERE user_id = " + label_uid.Text);
            //gw1_lv
            db.db_update(con_string,
                         "UPDATE user_helden_lv SET großerWaechter1_lv =" + gw1_lvl.Value + "WHERE user_id = " + label_uid.Text);
            //haupthaus1_lv
            db.db_update(con_string,
                         "UPDATE user_produktion_lv SET haupthaus1_lv =" + haupthaus1_lvl.Value + "WHERE user_id = " + label_uid.Text);
            //goldmine1_lv
            db.db_update(con_string,
                         "UPDATE user_produktion_lv SET goldmine1_lv =" + goldmine1_lvl.Value +
                         ",goldmine2_lv=" + goldmine2_lvl.Value +
                         ",goldmine3_lv=" + goldmine3_lvl.Value +
                         ",goldmine4_lv=" + goldmine4_lvl.Value +
                         ",goldmine5_lv=" + goldmine5_lvl.Value +
                         ",goldmine6_lv=" + goldmine6_lvl.Value +
                         ",goldmine7_lv=" + goldmine7_lvl.Value, "WHERE user_id = " + label_uid.Text);
            //elixiersammler1_lv
            db.db_update(con_string,
                         "UPDATE user_produktion_lv SET elixiersammler1_lv =" + elixiersammler1_lvl.Value +
                         ",elixiersammler2_lv=" + elixiersammler2_lvl.Value +
                         ",elixiersammler3_lv=" + elixiersammler3_lvl.Value +
                         ",elixiersammler4_lv=" + elixiersammler4_lvl.Value +
                         ",elixiersammler5_lv=" + elixiersammler5_lvl.Value +
                         ",elixiersammler6_lv=" + elixiersammler6_lvl.Value +
                         ",elixiersammler7_lv=" + elixiersammler7_lvl.Value, "WHERE user_id = " + label_uid.Text);
            //clanfestung1_lv
            db.db_update(con_string,
                         "UPDATE user_produktion_lv SET clanfestung1_lv =" + Clanfestung1_lvl.Value + "WHERE user_id = " + label_uid.Text);
            //dunklerElixierBohrer1_lv
            db.db_update(con_string,
                         "UPDATE user_produktion_lv SET dunklerelixierbohrer1_lv =" + darkElixierBohrer1_lvl.Value +
                         ",dunklerelixierbohrer2_lv=" + darkElixierBohrer2_lvl.Value +
                         ",dunklerelixierbohrer3_lv=" + darkElixierBohrer3_lvl.Value, "WHERE user_id = " + label_uid.Text);
            //goldlager1_lv
            db.db_update(con_string,
                         "UPDATE user_produktion_lv SET goldlager1_lv =" + goldlager1_lvl.Value +
                         ",goldlager2_lv=" + goldlager2_lvl.Value +
                         ",goldlager3_lv=" + goldlager3_lvl.Value +
                         ",goldlager4_lv=" + goldlager4_lvl.Value, "WHERE user_id = " + label_uid.Text);
            //elixierlager1_lv
            db.db_update(con_string,
                         "UPDATE user_produktion_lv SET elixierlager1_lv =" + Elixierlager1_lvl.Value +
                         ",elixierlager2_lv=" + Elixierlager2_lvl.Value +
                         ",elixierlager3_lv=" + Elixierlager3_lvl.Value +
                         ",elixierlager4_lv=" + Elixierlager4_lvl.Value, "WHERE user_id = " + label_uid.Text);
            //dunklesElixierlager1_lv
            db.db_update(con_string,
                         "UPDATE user_produktion_lv SET dunkleselixierlager1_lv =" + darkElixierLager1_lvl.Value + "WHERE user_id = " + label_uid.Text);
        }