コード例 #1
0
ファイル: ClanHooks.cs プロジェクト: MichaelMan57/Clans
        public static void OnClanRemoved(Clan clan)
        {
            if (ClanRemoved == null)
                return;

            ClanRemoved(new ClanRemovedEventArgs() { Clan = clan });
        }
コード例 #2
0
ファイル: ClanHooks.cs プロジェクト: MichaelMan57/Clans
        public static void OnClanLeave(TSPlayer ts, Clan clan)
        {
            if (ClanLeave == null)
                return;

            ClanLeave(new ClanLeaveEventArgs() { TSplayer = ts, Clan = clan });
        }
コード例 #3
0
ファイル: ClanHooks.cs プロジェクト: MichaelMan57/Clans
        public static void OnClanLogout(TSPlayer ts, Clan clan)
        {
            if (ClanLogout == null)
                return;

            ClanLogout(new ClanLogoutEventArgs() { TSplayer = ts, Clan = clan });
        }
コード例 #4
0
ファイル: ClanHooks.cs プロジェクト: MichaelMan57/Clans
        public static void OnClanJoin(TSPlayer ts, Clan clan)
        {
            if (ClanJoin == null)
                return;

            ClanJoin(new ClanJoinEventArgs() { TSplayer = ts, Clan = clan });
        }
コード例 #5
0
ファイル: ClanHooks.cs プロジェクト: Stealownz/Clans
        public static void OnClanLogin(ClanMember member, Clan clan)
        {
            if (ClanLogin == null)
            return;

              ClanLogin(new ClanLoginEventArgs() { Member = member, Clan = clan });
        }
コード例 #6
0
ファイル: ClanHooks.cs プロジェクト: Stealownz/Clans
        public static void OnClanLeave(ClanMember member, Clan clan)
        {
            if (ClanLeave == null)
            return;

              ClanLeave(new ClanLeaveEventArgs() { Member = member, Clan = clan });
        }
コード例 #7
0
ファイル: ModelFactory.cs プロジェクト: phmatray/Camarilla
        public ClanReturnModel Create(Clan clan)
        {
            if (clan == null) throw new ArgumentNullException(nameof(clan));

            var model = Mapper.Map<ClanReturnModel>(clan);
            model.Url = _urlHelper.Link("GetClanById", new {id = clan.Id});
            model.Category = clan.ClanCategory.GetDisplayName();
            model.Kind = clan.ClanKind.GetDisplayName();
            return model;
        }
コード例 #8
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ファイル: DataAccess.cs プロジェクト: 4ptiv4/GenesisSharp
        public static void Initialize(IDatabaseAccess access)
        {
            DatabaseAccess = access;

            Account = new Account();
            Character = new Character();
            Clan = new Clan();
            Convoy = new Convoy();
            Item = new Item();
            Realmlist = new Realmlist();
            Social = new Social();
            Vehicle = new Vehicle();
        }
コード例 #9
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        public void ReadPacket(PacketReader reader)
        {
            ClanWarStage = reader.ReadInt32();
            TimeLeftSeconds = reader.ReadInt32();
            Home = new Clan();
            Enemy = new Clan();
            Home.Read(reader);
            Enemy.Read(reader);

            Unknown1 = reader.ReadInt32();
            Unknown2 = reader.ReadInt32();
            WarEventCount = reader.ReadInt32();
            WarEvents = new List<WarEventEntry>();
            for (int i = 0; i < WarEventCount; i++)
            {
                var entry = new WarEventEntry();
                entry.Unknown1 = reader.ReadInt32();
                entry.Unknown2 = reader.ReadInt32();
                entry.ReplayID = reader.ReadInt32();
                entry.TimeLeftSeconds = reader.ReadInt32();
                entry.AttackerClanID = reader.ReadInt64();
                entry.AttackerID = reader.ReadInt64();
                entry.DefenderClanID = reader.ReadInt64();
                entry.DefenderID = reader.ReadInt64();
                entry.AttackerName = reader.ReadString();
                entry.DefenderName = reader.ReadString();
                entry.StarsWon = reader.ReadInt32();
                entry.StarsEarned = reader.ReadInt32();
                entry.Damage = reader.ReadInt32();

                entry.Unknown3 = reader.ReadInt32();
                entry.Unknown4 = reader.ReadInt32();
                entry.Unknown5 = reader.ReadInt32();
                entry.Unknown6 = reader.ReadInt32();
                entry.Unknown7 = reader.ReadByte();
                entry.Unknown8 = reader.ReadInt32();
                entry.Unknown9 = reader.ReadInt32();
                entry.Unknown10 = reader.ReadInt32();
                entry.Unknown11 = reader.ReadInt32();
                WarEvents.Add(entry);
            }
        }
コード例 #10
0
ファイル: ClanUser.cs プロジェクト: Krill156/SharpEMU
 public void setClanRights(Clan.ClanRank rights)
 {
     if (rights == Clan.ClanRank.NO_RANK)
     {
         if (clan.getOwnerFriends().Contains(p.getLoginDetails().getLongName()))
         {
             rights = Clan.ClanRank.FRIEND;
         }
     }
     else
     {
         if(!clan.getUsersWithRank().ContainsKey(p.getLoginDetails().getUsername()))
             clan.getUsersWithRank().Add(p.getLoginDetails().getUsername(), rights);
         if (clan.getUsersWithRank().Count >= 250)
         {
             misc.WriteError("Clan 'usersWithRank' map size needs increasing!");
         }
     }
     this.rights = rights;
 }
コード例 #11
0
ファイル: ClansController.cs プロジェクト: phmatray/Camarilla
        public async Task<IHttpActionResult> PostClan(CreateClanBindingModel createClanModel)
        {
            if (!ModelState.IsValid)
                return BadRequest(ModelState);

            var clan = new Clan
            {
                Name = createClanModel.Name,
                ClanCategory = createClanModel.ClanCategory,
                ClanKind = createClanModel.ClanKind,
                Description = createClanModel.Description
            };

            var addClanResult = await TheClanStore.CreateAsync(clan);

            if (!addClanResult.Succeeded)
                return GetErrorResult(addClanResult);

            var locationHeader = new Uri(Url.Link("GetClanById", new {id = clan.Id}));

            return Created(locationHeader, TheModelFactory.Create(clan));
        }
コード例 #12
0
            void GiveRewad()
            {
                OwnershipStakeServer stake = GetComponent <OwnershipStakeServer>();

                if (stake.AuthorizedClans == null || stake.AuthorizedClans.Count() == 0)
                {
                    return;
                }

                Clan clan = gameObject.GetComponent <OwnershipStakeServer>().AuthorizedClans.FirstOrDefault();

                time++;
                if (controlClan != clan.ClanGuid)
                {
                    controlClan = clan.ClanGuid;
                    time        = 0;
                }

                if (time >= 60)
                {
                    time = 0;
                    Interface.CallHook("OnClanReward", clan);
                }
            }
コード例 #13
0
        public void EditClanBannar()
        {
            InformationManager.DisplayMessage(new InformationMessage("测试修改封臣"));

            Kingdom kingdom = Hero.MainHero.MapFaction as Kingdom;

            if (kingdom.Clans.Count > 1)
            {
                Clan clan = kingdom.Clans.Where(obj => obj != Clan.PlayerClan).First();
                if (null != clan)
                {
                    OpenBannerSelectionScreen(clan, clan.Leader);
                    //this.editClanBanner();
                }
                else
                {
                    InformationManager.DisplayMessage(new InformationMessage("没有封臣"));
                }
            }
            else
            {
                InformationManager.DisplayMessage(new InformationMessage("没有封臣"));
            }
        }
コード例 #14
0
 public override void RunImplement()
 {
     try
     {
         Account player = client.SessionPlayer;
         if (player == null)
         {
             return;
         }
         Clan clan = ClanManager.GetClan(player.clanId);
         if (ClanManager.CheckNameLengthInvalid(clanName) || !StringFilter.CheckStringFilter(clanName) || ClanManager.IsClanNameExist(clanName).Result)
         {
             client.SendCompletePacket(PackageDataManager.CLAN_CHECK_NAME_ERROR_ACK);
         }
         else
         {
             client.SendCompletePacket(PackageDataManager.CLAN_CHECK_NAME_SUCCESS_ACK);
         }
     }
     catch (Exception ex)
     {
         PacketLog(ex);
     }
 }
コード例 #15
0
        public static void dealKindomLeader(Clan clan, Hero hero)
        {
            if (null != clan.Kingdom && clan.Kingdom.Leader == hero)
            {
                //InformationManager.DisplayMessage(new InformationMessage("clan.Kingdom.Leader  Change"));
                List <Clan> oteherClans = clan.Kingdom.Clans.Where((obj) => obj != clan && !obj.IsEliminated).ToList();
                if (oteherClans.Count > 0)
                {
                    IEnumerable <Clan> sortedStudents = from item in oteherClans orderby item.Renown descending select item;
                    Clan targetClan = sortedStudents.First();
                    clan.Kingdom.RulingClan = targetClan;


                    TextObject textObject = GameTexts.FindText("sue_more_spouses_kindom_leader_change", null);
                    StringHelpers.SetCharacterProperties("SUE_HERO", targetClan.Leader.CharacterObject, null, textObject);
                    InformationManager.AddQuickInformation(textObject, 0, null, "event:/ui/notification/quest_finished");
                }
                else
                {
                    //InformationManager.DisplayMessage(new InformationMessage("clan.Kingdom  destory"));
                    DestroyKingdomAction.Apply(clan.Kingdom);
                }
            }
        }
 public override void run()
 {
     try
     {
         Account pl = _client._player;
         if (pl == null)
         {
             return;
         }
         Clan clan = ClanManager.getClan(pl.clanId);
         if (clan._id == 0)
         {
             _client.SendPacket(new CLAN_MEMBER_LIST_PAK(-1));
             return;
         }
         List <Account> clanPlayers = ClanManager.getClanPlayers(pl.clanId, -1, false);
         using (SendGPacket p = new SendGPacket())
         {
             int count = 0;
             for (int i = (page * 14); i < clanPlayers.Count; i++)
             {
                 WriteData(clanPlayers[i], p);
                 if (++count == 14)
                 {
                     break;
                 }
             }
             _client.SendPacket(new CLAN_MEMBER_LIST_PAK(page, count, p.mstream.ToArray()));
         }
     }
     catch (Exception ex)
     {
         SaveLog.fatal(ex.ToString());
         Printf.b_danger("[CLAN_MEMBER_LIST_REC.run] Erro fatal!");
     }
 }
コード例 #17
0
        private static void ApplyInternal(Clan usurpingClan)
        {
            if (Settings.Instance.EnableStorylineProtection && StoryMode.StoryMode.Current.MainStoryLine.MainStoryLineSide == MainStoryLineSide.None)
            {
                if (StoryModeData.IsKingdomImperial(usurpingClan.Kingdom))
                {
                    StoryMode.StoryMode.Current.MainStoryLine.SetStoryLineSide(MainStoryLineSide.SupportImperialKingdom);
                }
                else
                {
                    StoryMode.StoryMode.Current.MainStoryLine.SetStoryLineSide(MainStoryLineSide.SupportAntiImperialKingdom);
                }
            }
            List <Clan> supportingClans, opposingClans;

            GetClanSupport(usurpingClan, out supportingClans, out opposingClans);

            usurpingClan.Influence -= usurpingClan.Kingdom.RulingClan.Influence;
            usurpingClan.Kingdom.RulingClan.Influence = 0;
            usurpingClan.Kingdom.RulingClan           = usurpingClan;

            AdjustRelations(usurpingClan, supportingClans, 10);
            AdjustRelations(usurpingClan, opposingClans, 20);
        }
コード例 #18
0
ファイル: Character.cs プロジェクト: geo-vi/NettyBaseTD
        protected Character(int id, string name, Hangar hangar, Faction factionId, Vector position, Spacemap spacemap,
                            Reward rewards, Clan clan = null) : base(id)
        {
            Name      = name;
            Hangar    = hangar;
            FactionId = factionId;
            Position  = position;
            Spacemap  = spacemap;
            Reward    = rewards;
            Clan      = clan;

            //Default initialization
            Moving            = false;
            OldPosition       = new Vector(0, 0);
            Destination       = position;
            Direction         = new Vector(0, 0);
            MovementStartTime = new DateTime();
            MovementTime      = 0;

            RenderRange = 2000;
            Range       = new Range {
                Character = this
            };

            Skills    = new Skilltree(this);
            Updaters  = new Updaters(this);
            Cooldowns = new CooldownsAssembly(this);

            LastCombatTime = DateTime.Now;
            if (clan == null)
            {
                Clan = Global.StorageManager.Clans[0];
            }

            Ticked += AssembleTick;
        }
コード例 #19
0
        public async Task WithClanId_ShouldBeHttpStatusCodeOk()
        {
            // Arrange
            var userId      = new UserId();
            var clan        = new Clan("ClanName", new UserId());
            var candidature = new Candidature(userId, clan.Id);

            var factory = TestHost.WithClaimsFromDefaultAuthentication(new Claim(JwtClaimTypes.Subject, userId.ToString()));

            _httpClient = factory.CreateClient();
            var testServer = factory.Server;

            testServer.CleanupDbContext();

            await testServer.UsingScopeAsync(
                async scope =>
            {
                var clanRepository = scope.GetRequiredService <IClanRepository>();
                clanRepository.Create(clan);
                await clanRepository.UnitOfWork.CommitAsync();

                var candidatureRepository = scope.GetRequiredService <ICandidatureRepository>();
                candidatureRepository.Create(candidature);
                await candidatureRepository.UnitOfWork.CommitAsync();
            });

            // Act
            using var response = await this.ExecuteAsync(clan.Id);

            // Assert
            response.EnsureSuccessStatusCode();
            response.StatusCode.Should().Be(HttpStatusCode.OK);
            var challengeResponses = await response.Content.ReadAsJsonAsync <CandidatureDto[]>();

            challengeResponses.Should().HaveCount(1);
        }
コード例 #20
0
ファイル: ClanServiceTest.cs プロジェクト: tabright26/edoxa
        public async Task FetchMembersAsync_ShouldBeOfTypeMemberList()
        {
            // Arrange
            var ownerId = new UserId();
            var clan    = new Clan("test", ownerId);

            TestMock.ClanRepository.Setup(repository => repository.FetchMembersAsync(It.IsAny <ClanId>()))
            .ReturnsAsync(
                new List <Member>
            {
                new Member(clan.Id, ownerId)
            })
            .Verifiable();

            var service = new ClanService(TestMock.ClanRepository.Object);

            // Act
            var result = await service.FetchMembersAsync(clan);

            // Assert
            result.Should().BeOfType <List <Member> >();

            TestMock.ClanRepository.Verify(repository => repository.FetchMembersAsync(It.IsAny <ClanId>()), Times.Once);
        }
コード例 #21
0
        protected override bool Izvrsi(IOpstiDomenskiObjekat odo)
        {
            try
            {
                Clan c = odo as Clan;
                //c.ClanskiBroj = GenerickiBroker.Instanca.DajClanskiBroj();
                c.ClanskiBroj = GenerickiBroker.Instanca.SelectMax(c);

                int rez = GenerickiBroker.Instanca.Insert(c);

                if (rez > 0)
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            catch (Exception e)
            {
                return(false);
            }
        }
コード例 #22
0
        private void ButtonUbaci_Click(object sender, RoutedEventArgs e)
        {
            WindowClanPromena w1 = new WindowClanPromena();

            w1.Title = "Ubaci podatke o clanu";
            w1.Owner = this;
            if (w1.ShowDialog() == true)
            {
                Clan c = w1.Clan;

                int id = cDal.UbaciClana(c);

                if (id != -1)
                {
                    PrikaziClanove();
                    ListBox1.SelectedIndex = listaClanova.FindIndex(c1 => c1.ClanId == id);
                    MessageBox.Show("Ubacen novi clan");
                }
                else
                {
                    MessageBox.Show("Greska pri unosu clana");
                }
            }
        }
コード例 #23
0
        private void Dugme_Obrisi_Click(object sender, RoutedEventArgs e)
        {
            if (TestPolja())
            {
                // MessageBox.Show("Polja su pravilno popunjena", "Obaveštenje", MessageBoxButton.OK, MessageBoxImage.Information);

                Clan          clan = new Clan(int.Parse(idClanTextBox.Text), imeTextBox.Text, prezimeTextBox.Text, emailTextBox.Text, brojTelefonaTextBox.Text, jmbgTextBox.Text, (bool)studentJeClanCheckBox.IsChecked, brojIndeksaTextBox.Text, fakultetComoBox.Text, godinaUpisaDatePicker.Text, datumUclanjivanjaDatePicker.Text);
                SqlDataAccess sql  = new SqlDataAccess();

                if (sql.CuvanjeIzmeneClan(int.Parse(idClanTextBox.Text), clan))
                {
                    MessageBox.Show("Član je uspešno izmenjen", "Obaveštenje", MessageBoxButton.OK, MessageBoxImage.Information);
                    Close();
                }
                else
                {
                    MessageBox.Show("Izmena nije uspela", "Obaveštenje", MessageBoxButton.OK, MessageBoxImage.Error);
                }
            }
            else
            {
                MessageBox.Show("Polja nisu pravilno popunjena", "Obaveštenje", MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }
コード例 #24
0
        internal static Clan GetEntity(int HighId, int LowId)
        {
            LogicLong EntityId = new LogicLong(HighId, LowId);

            if (EntityId.IsZero == false)
            {
                Clan Clan = null;

                if (Clan != null)
                {
                    return(Clan);
                }
                else
                {
                    Console.WriteLine("[*] Invalid arguments, the specified clan doesn't exist.");
                }
            }
            else
            {
                Console.WriteLine("[*] Missing arguments, please select a clan first.");
            }

            return(null);
        }
コード例 #25
0
 public ClanCreate(Client User, XmlDocument Packet)
     : base(User, Packet)
 {
     using (MySqlConnection result = SQL.GetConnection().GetAwaiter().GetResult())
     {
         using (MySqlDataReader mySqlDataReader = new MySqlCommand("SELECT * FROM clans WHERE Name='" + this.Query.Attributes["clan_name"].InnerText + "'", result).ExecuteReader())
         {
             if (mySqlDataReader.HasRows)
             {
                 mySqlDataReader.Close();
                 throw new StanzaException(User, Packet, 4);
             }
             mySqlDataReader.Close();
         }
         this.Clan = new Clan(this.Query.Attributes["clan_name"].InnerText, Encoding.UTF8.GetString(Convert.FromBase64String(this.Query.Attributes["description"].InnerText)), User);
         this.Process();
         if (User.Player.RoomPlayer.Room != null)
         {
             User.Player.RoomPlayer.Room.Sync((Client)null);
         }
         Console.WriteLine(User.Player.Nickname + "clan created with name:" + this.Query.Attributes["clan_name"].InnerText);
         result.Close();
     }
 }
コード例 #26
0
	    private void handleClickNine(Player player, Packet packet) {
		    int interfaceId = packet.readUShort();
		    int child = packet.readUShort();
		    int slot = packet.readUShort();
		    Console.WriteLine("InterfaceOption 9: interfaceId: " + interfaceId);
		    switch(interfaceId) {
			    case 590: // Clan chat setup
				    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
				    if (clan == null) {
					    player.getPackets().sendMessage("Please create your clan chat before changing settings.");
					    break;
				    }
				    switch(child) {
	 				    case 23: // "Who can enter chat" - only me/owner.
                            clan.setEnterRights(Clan.ClanRank.OWNER);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
	 					    break;
	 					
	 				    case 24: // "Who can talk in chat" - only me/owner.
                            clan.setTalkRights(Clan.ClanRank.OWNER);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
	 					    break;
	 					
	 				    case 25: // // "Who can kick in chat" - only me/owner.
                            clan.setKickRights(Clan.ClanRank.OWNER);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
	 					    break;
	 					
	 				    case 26: // "Who can share loot" - only me/owner.
                            clan.setLootRights(Clan.ClanRank.OWNER);
	 					    player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
	 					    break;
				    }
				    break;
		    }
	    }
コード例 #27
0
        private static void ConsiderFiefGiveAway(Clan clan)
        {
            if (clan == Clan.PlayerClan || clan.Kingdom == null || clan.Kingdom.RulingClan != clan)
            {
                return;
            }

            if (clan.Settlements == null || clan.Settlements.Count(s => s.IsFortification) < 2)
            {
                return;
            }

            Kingdom kingdom = clan.Kingdom;

            if (kingdom.UnresolvedDecisions.FirstOrDefault((KingdomDecision x) => x is SettlementClaimantDecision) != null)
            {
                return;
            }

            Clan bomzh = kingdom.Clans.FirstOrDefault(c => !c.IsUnderMercenaryService &&
                                                      c.Heroes.Count(h => h.IsAlive) > 0 &&
                                                      (c.Settlements == null || c.Settlements.Count() == 0));

            if (bomzh == null)
            {
                return;
            }

            SettlementValueModel model = Campaign.Current.Models.SettlementValueModel;

            Settlement settlement = clan.Settlements
                                    .Where(s => s.IsFortification)
                                    .MaxBy(s => model.CalculateValueForFaction(s, kingdom));

            ChangeOwnerOfSettlementAction.ApplyByKingDecision(bomzh.Leader, settlement);
        }
コード例 #28
0
        public ActionResult Details(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Clan clan = db.Clan.Find(id);

            if (clan == null)
            {
                return(HttpNotFound());
            }

            ClanViewModel ClanViewModel = new ClanViewModel();

            ClanViewModel.ClanID          = clan.ClanID;
            ClanViewModel.Name            = clan.Name;
            ClanViewModel.SymbolPic       = clan.SymbolPic;
            ClanViewModel.IsEvil          = clan.IsEvil;
            ClanViewModel.MessageToClient = "ViewModel from client";


            return(View(ClanViewModel));
        }
コード例 #29
0
        public static void Dodaj()
        {
            Console.WriteLine("Upisite ID nove pozajmice");
            int id = Convert.ToInt32(Console.ReadLine());

            Console.WriteLine("Upisite ID pozajmljene knjige: ");
            int knjigaId = Convert.ToInt32(Console.ReadLine());

            Console.WriteLine("Upisite ID clana pozajmioca za knjigu (ID:" + knjigaId + "):");
            int clanId = Convert.ToInt32(Console.ReadLine());

            Clan   clan   = ClanDAO.GetClanById(Program.conn, clanId);
            Knjiga knjiga = KnjigaDAO.GetKnjigaById(Program.conn, knjigaId);

            if (GetBrojKnjigaZaClana(clan) >= 4)
            {
                Console.WriteLine("Taj clan vec ima maksimalan dozvoljen broj pozajmljenih knjiga (4).");
                return;
            }

            ClanKnjige ck = new ClanKnjige(id, clan, knjiga);

            ClanKnjigeDAO.Add(Program.conn, ck);
        }
コード例 #30
0
    public static void LeaderAcceptsOffer_notifySourceTribe(Tribe sourceTribe, Tribe targetTribe, long eventId)
    {
        World world = sourceTribe.World;

        Clan sourceDominantClan = sourceTribe.DominantFaction as Clan;

        if (sourceTribe.IsUnderPlayerFocus || sourceDominantClan.IsUnderPlayerGuidance)
        {
            Decision decision = new AcceptedFosterTribeRelationDecision(sourceTribe, targetTribe, eventId);              // Notify player that tribe leader acepted offer

            if (sourceDominantClan.IsUnderPlayerGuidance)
            {
                world.AddDecisionToResolve(decision);
            }
            else
            {
                decision.ExecutePreferredOption();
            }
        }
        else
        {
            AcceptedFosterTribeRelationDecision.TargetTribeAcceptedOffer(sourceTribe, targetTribe);
        }
    }
コード例 #31
0
        public static MvcHtmlString PrintClan(this HtmlHelper helper, Clan clan, bool colorize = true)
        {
            var url = Global.UrlHelper();

            if (clan == null)
            {
                return(new MvcHtmlString(string.Format("<a href='{0}'>No Clan</a>", url.Action("Index", "Clans"))));
            }
            {
                string color = Clan.ClanColor(clan, Global.ClanID);
                if (String.IsNullOrEmpty(color))
                {
                    color = "#B0D0C0";
                }
                return
                    (new MvcHtmlString(
                         string.Format("<a href='{0}' nicetitle='$clan${4}'><img src='{1}' width='16'><span style='color:{2}'>{3}</span></a>",
                                       url.Action("Detail", "Clans", new { id = clan.ClanID }),
                                       clan.GetImageUrl(),
                                       colorize ? color : "",
                                       HttpUtility.HtmlEncode(clan.Shortcut),
                                       clan.ClanID)));
            }
        }
コード例 #32
0
        public static void CalculateInfluenceChangePatch(ref float __result, Clan clan, StatExplainer explanation = null)
        {
            if (Settings.Instance.EnableInfluenceBalancing)
            {
                float influenceChange = __result;

                if (Settings.Instance.EnableCorruption)
                {
                    float corruption = clan.GetCorruption();
                    if (corruption > 0)
                    {
                        explanation?.AddLine(new TextObject("{=dUCOV7km}Corruption (too many fiefs)").ToString(), -corruption);
                        influenceChange -= corruption;
                    }
                }

                if (Settings.Instance.EnableInfluenceDecay)
                {
                    int influenceDecayFactor = clan.Influence > Settings.Instance.InfluenceDecayThreshold ? (int)-((clan.Influence - Settings.Instance.InfluenceDecayThreshold) * (Settings.Instance.InfluenceDecayPercentage / 100)) : 0;
                    if (influenceDecayFactor < 0)
                    {
                        explanation?.AddLine(new TextObject("{=koTNaZUX}Influence Decay (too much influence)").ToString(), influenceDecayFactor);
                        influenceChange += influenceDecayFactor;
                    }
                }

                float maximumInfluenceLoss = Settings.Instance.MaximumInfluenceLoss;
                if (influenceChange < -maximumInfluenceLoss)
                {
                    explanation?.AddLine(new TextObject("{=uZc8Hg01}Maximum Influence Loss").ToString(), -maximumInfluenceLoss, StatExplainer.OperationType.LimitMin);
                    influenceChange = -maximumInfluenceLoss;
                }

                __result = influenceChange;
            }
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="ClanCompleteMessageComponent"/> class from
        /// the specified <see cref="Clan"/>.
        /// </summary>
        /// <param name="clan"><see cref="Clan"/> from which the data will be set.</param>
        /// <exception cref="ArgumentNullException"><paramref name="clan"/> is null.</exception>
        public ClanCompleteMessageComponent(Clan clan)
        {
            if (clan == null)
            {
                throw new ArgumentNullException(nameof(clan));
            }

            Id               = clan.Id;
            Name             = clan.Name;
            Badge            = clan.Badge;
            InviteType       = clan.InviteType;
            MemberCount      = clan.Members.Count;
            TotalTrophies    = clan.TotalTrophies;
            RequiredTrophies = clan.RequiredTrophies;
            WarsWon          = clan.WarsWon;
            WarsLost         = clan.WarsLost;
            WarsTried        = clan.WarsTried;
            Language         = clan.Language;
            WarFrequency     = clan.WarFrequency;
            Location         = clan.Location;
            PerkPoints       = clan.PerkPoints;
            Level            = clan.ExpLevels;
            WinStreak        = clan.WinStreak;
        }
コード例 #34
0
        private void InsertClan(Clan clan)
        {
            MySqlConnection con = null;
            MySqlCommand    cmd;

            try
            {
                con             = MySql.MySqlUtil.GetConnection();
                cmd             = con.CreateCommand();
                cmd.CommandText = INSERT;
                cmd.Parameters.AddWithValue("@IdClan", clan.IdClan);
                cmd.Parameters.AddWithValue("DatumUclanjivanja", clan.DatumUclanjivanja);
                cmd.Parameters.AddWithValue("@DatumObnavljanjaClanstva", clan.DatumObnavljanjaClanstva);
                cmd.ExecuteNonQuery();
            }
            catch (Exception exc)
            {
                throw new DataAccessException("Exception in MySqlClan", exc);
            }
            finally
            {
                MySqlUtil.CloseQuietly(con);
            }
        }
コード例 #35
0
        private void end_with_reflection(Collision collision, ColoredBody body_hit)
        {
            var bullet_velocity = movable.Velocity;
            var body_velocity   = body_hit.Movable.Velocity;

            if (!is_reflected)
            {                            // To avoid multiple reflective collisions
                is_reflected = true;
                play_impact_animation(); // TODO: replace by another impact?

                // Now for the rest of the lifetime, we just go in another direction\
                var body_influence_ratio = 2f; // The body movement influences to the reflected direction
                var impact_direction     = (bullet_velocity - body_velocity * body_influence_ratio).normalized;
                transform.forward = Vector3.Reflect(impact_direction, collision.contacts[0].normal);

                // As soon as the bullet is reflected, it can hit anybody matching it!
                clan_who_fired = body_hit.clan;
            }

            // Push the bullet againt the shield
            var min_bullet_push = 1f; // Minimum distance the bullet will be pushed (to be safer from glitches)

            transform.Translate(transform.forward * Mathf.Max(min_bullet_push, -collision.contacts[0].separation + body_hit.Movable.LastMove.magnitude + movable.LastMove.magnitude), Space.World);
        }
コード例 #36
0
ファイル: Communication.cs プロジェクト: Rut0/RSPS-CSharp
        private void handleClanKick(Player player, Packet packet)
        {
            long name = packet.readLong();

            if (name < 0)
            {
                return;
            }
            Clan clan = Server.getClanManager().getClanByPlayer(player);

            if (clan != null)
            {
                ClanUser user = clan.getUserByName(player.getLoginDetails().getUsername());
                if (user != null)
                {
                    if (user.getClanRights() < clan.getKickRights())
                    {
                        player.getPackets().sendMessage("You do not have a high enough rank to kick users from this clan chat.");
                        return;
                    }
                    clan.kickUser(name);
                }
            }
        }
コード例 #37
0
 public static void getClans()
 {
     try
     {
         List <Clan> list = new List <Clan>();
         using (var reader = MySqlHelper.ExecuteReader(Connector.ConnectionString, "SELECT * FROM `clans`"))
         {
             while (reader.Read())
             {
                 Clan clan = new Clan()
                 {
                     Id              = reader.GetUInt64("ClanID"),
                     OwnerId         = reader.GetUInt64("OwnerID"),
                     Name            = reader.GetString("Name"),
                     Rank            = reader.GetInt16("Rank"),
                     Exp             = reader.GetInt32("Exp"),
                     Logo1           = reader.GetInt16("Logo1"),
                     Logo2           = reader.GetInt16("Logo2"),
                     Logo3           = reader.GetInt16("Logo3"),
                     Logo4           = reader.GetInt16("Logo4"),
                     Color           = reader.GetInt16("Color"),
                     MaxPlayersCount = reader.GetInt32("MaxPlayersCount"),
                     PlayersCount    = reader.GetInt32("PlayersCount"),
                     Info            = reader.GetString("Info"),
                     Notice          = reader.GetString("Notice"),
                 };
                 list.Add(clan);
             }
         }
         Logger.Info("[ClansTable] Loaded {0} clan lists", list.Count);
     }
     catch (Exception ex)
     {
         Logger.Error("[Error] {0}", ex);
     }
 }
コード例 #38
0
        // Used whenever the clients searches for an alliance however no alliances is loaded in memory.
        public static List <Clan> GetAllAlliances()
        {
            var alliances = new List <Clan>();

            try
            {
                using (var ctx = new MysqlEntities())
                {
                    var clans = ctx.clan;
                    Parallel.ForEach(clans, c =>
                    {
                        Clan clan = default(Clan);
                        clan      = JsonConvert.DeserializeObject <Clan>(c.Data, Settings2);
                        alliances.Add(clan);
                    });
                }
            }
            catch (Exception ex)
            {
                ExceptionLogger.Log(ex, "Exception while trying to get all alliances from database.");
            }

            return(alliances);
        }
コード例 #39
0
 private bool ClanIsOfTownCulture(Town town, Clan clan)
 {
     if (clan.Culture.IsMainCulture)
     {
         return(town.Culture == clan.Culture);
     }
     else
     {
         // More complicated way to apply unique culture clans
         if (clan.Culture.GetCultureCode() == CultureCode.Darshi && town.Culture.GetCultureCode() == CultureCode.Aserai)
         {
             return(true);
         }
         else if (clan.Culture.GetCultureCode() == CultureCode.Nord && town.Culture.GetCultureCode() == CultureCode.Sturgia)
         {
             return(true);
         }
         else if (clan.Culture.GetCultureCode() == CultureCode.Vakken && town.Culture.GetCultureCode() == CultureCode.Sturgia)
         {
             return(true);
         }
         return(false);
     }
 }
コード例 #40
0
 public override void RunImplement()
 {
     try
     {
         Account player = client.SessionPlayer;
         if (player == null)
         {
             return;
         }
         Clan clan = ClanManager.GetClan(player.clanId);
         if (player.clanId == 0 || clan.id == 0 || clan.logo == logo || ClanManager.IsClanLogoExist(logo).Result)
         {
             client.SendCompletePacket(PackageDataManager.CLAN_CHECK_LOGO_ERROR_ACK);
         }
         else
         {
             client.SendCompletePacket(PackageDataManager.CLAN_CHECK_LOGO_SUCCESS_ACK);
         }
     }
     catch (Exception ex)
     {
         PacketLog(ex);
     }
 }
コード例 #41
0
        private void ButtonPromijeni_Click(object sender, RoutedEventArgs e)
        {
            if (ListBox1.SelectedIndex < 0)
            {
                MessageBox.Show("Odaberite clana");
                return;
            }
            Clan clanZaPromjenu   = ListBox1.SelectedItem as Clan;
            WindowClanPromjena w1 = new WindowClanPromjena();

            w1.Title = "Promijeni podatke o clanu";
            w1.Owner = this;
            int id = clanZaPromjenu.ClanId;

            w1.Clan = clanZaPromjenu;

            if (w1.ShowDialog() == true)
            {
                clanZaPromjenu        = w1.Clan;
                clanZaPromjenu.ClanId = id;

                int rezultat = cDal.PromeniClana(clanZaPromjenu);

                if (rezultat == 0)
                {
                    PrikaziClanove();
                    ListBox1.SelectedIndex = listaClanova
                                             .FindIndex(c => c.ClanId == id);
                    MessageBox.Show("Podaci promjenjeni");
                }
                else
                {
                    MessageBox.Show("Greska pri promjeni");
                }
            }
        }
コード例 #42
0
ファイル: ModelFactory.cs プロジェクト: phmatray/Camarilla
        public ClanReturnModelLite CreateLite(Clan clan)
        {
            if (clan == null) throw new ArgumentNullException(nameof(clan));

            var model = Mapper.Map<ClanReturnModelLite>(clan);
            model.Url = _urlHelper.Link("GetClanById", new {id = clan.Id});
            return model;
        }
コード例 #43
0
ファイル: UnitBuilder.cs プロジェクト: izbay/YouAreLeader
    public Dood(int id, Clan clan)
    {
        this.id = id;
        this.clan = clan;
        equipLevel = (id%10)+11;
        personality = (id%5)%4; // 0 is normal, 1 is stoic, 2 is aggro, 3 is cutesy
        gender = (id%3)%2; // 0 is male, 1 is female
        role = UnitBuilder.roles[id%UnitBuilder.roles.Count];
        name = UnitBuilder.names[id%UnitBuilder.names.Length];
        happy = (id%17)/17f;
        smart = (id%19)/19f;
        brave = (id%23)/23f;

        RelationsTracker.activeDoods.Add (this);
        //outputDebug();
    }
コード例 #44
0
ファイル: UnitBuilder.cs プロジェクト: izbay/YouAreLeader
    public void swapClans(Clan newClan)
    {
        // Update both clan rosters
        // TODO: Friendships should be updated based on this move...
        clan.rosterRemove(this);
        newClan.rosterAdd(this);

        // Do a notification.
        //Debug.Log (name+"("+role+") has left "+clan.name+" for "+newClan.name+".");

        // Update clan reference and be happy about it!
        clan = newClan;
        happy += 0.3f;
        if(happy > 1f) happy = 1f;
    }
コード例 #45
0
ファイル: UnitBuilder.cs プロジェクト: izbay/YouAreLeader
 public static void createNewClan(Dood[] doods)
 {
     Clan newClan = new Clan(clans[popClan()], false);
     //Debug.Log("New Clan: "+newClan.name+" has been founded!");
     foreach (Dood dood in doods){
         dood.swapClans (newClan);
         dood.modifyHappy (0.2f); // Even better than joining an existing clan!
     }
     newClan.recalcStats();
     RelationsTracker.activeClans.Add(newClan);
 }
コード例 #46
0
ファイル: Clans.cs プロジェクト: SteveKnowless/Rust
 // Strips the tag from a player's name
 private string StripTag(string name, Clan clan)
 {
     if (clan == null)
         return name;
     var re = new Regex(@"^\[" + clan.tag + @"\]\s");
     while (re.IsMatch(name))
         name = name.Substring(clan.tag.Length + 3);
     return name;
 }
コード例 #47
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="friendList"></param>
 internal static void AddClanList( Clan clan )
 {
     Monitor.Enter( s_LockClanList );
     {
         s_ClanList.Add( clan );
     }
     Monitor.Exit( s_LockClanList );
 }
コード例 #48
0
ファイル: Player.cs プロジェクト: Krill156/SharpEMU
 public void setClan(Clan clan)
 {
     this.clan = clan;
 }
コード例 #49
0
ファイル: Server.cs プロジェクト: jondutko/Summer2014
    // Use this for initialization
    void Start()
    {
        GameObject clan = GameObject.Find ("Clan");
        theClan = clan.GetComponent<Clan>();

        GameObject cam = GameObject.Find ("MainCamera");
        ourCam = cam.GetComponent<Camera>();

        GameObject listener = GameObject.Find ("ClanGUI");
        Listener = listener.GetComponent<GUIListener>();

        GameObject guicam = GameObject.Find ("GuiCamera");
        guiCam = guicam.GetComponent<Camera>();

        GameObject target = GameObject.Find("FirstSprite");
        spriteToMove = target.GetComponent<faceMover>();

        Listener.guiCam = guiCam;

        placeList = new Place[transform.childCount];
        int i = 0;
        foreach (Transform child in transform) {
            placeList[i] = child.GetComponent<Place>();
            Debug.Log(i +": "+ placeList[i].placeName);
            i++;
        }
        currentPlace = placeList [0];
        targetPlace = placeList [0];
        Debug.Log ("Current Place: " + currentPlace.placeName);
    }
コード例 #50
0
ファイル: CombatBoard.cs プロジェクト: jondutko/Summer2014
    // Use this for initialization
    void Start()
    {
        turnOrder.gameState = TurnOrder.MacroState.Placement;
        GameObject stackage = GameObject.Find("Stats");
        turnOrder.turnOrderGui.iconPackage = stackage.GetComponent<StatTextures>();
        float scalar = Mathf.Max (height / 6f, width/12f);
        sq.transform.localScale = new Vector3(1/scalar, 1/scalar, 1);
        float sqWidth = sq.icon.textureRect.width;
        sqExtents = sq.icon.bounds.extents;
        sqExtents.x = sqExtents.x * sq.transform.localScale.x;
        sqExtents.y = sqExtents.y * sq.transform.localScale.y;
        Debug.Log("Sq Width: "+sqWidth);
        Debug.Log("Sq Extents: "+sqExtents);
        lowerLeft = new Vector3(0- (width-1) * sqExtents.x, 0-(height-1) * sqExtents.y, 0);
        board = new SquareIcon[height, width];
        for(int column = 0; column < width; column++){
            for (int row = 0; row < height; row++){
                board[row, column] = Instantiate(sq, new Vector3(lowerLeft.x + column*sqExtents.x*2, lowerLeft.y + row*sqExtents.y*2, 0), Quaternion.identity) as SquareIcon;
                board[row,column].row = row;
                board[row,column].col = column;
            }
        }

        GameObject clanObj = GameObject.Find ("Clan");
        theClan = clanObj.GetComponent<Clan>();
        Debug.Log ("Found clan with members: " + theClan.clanMembers.Count);

        GameObject clanGuiObj = GameObject.Find ("ClanGUI");
        clanGui = clanGuiObj.GetComponent<GUIListener>();

        clanGui.guiCam = myCam;

        CombatCharacter blankGob = (CombatCharacter) library.getAssetByName("goblin");

        List<CombatCharacter> creeps = new List<CombatCharacter>();
        int numGobs = 3;
        for(int i = 0; i < numGobs; i++)
            creeps.Add (blankGob);

        CombatCharacter blankHero = (CombatCharacter) library.getAssetByName("blankcharacter");

        List<CombatCharacter> heroes = new List<CombatCharacter>();
        foreach (Character hero in theClan.clanMembers){
            heroes.Add (blankHero);
        }

        PopulateFighters(creeps, heroes);
        toBePlaced = new Queue<CombatCharacter>(turnOrder.fighters);
    }
コード例 #51
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="friendList"></param>
 internal static void RemoveClanList( Clan clan )
 {
     Monitor.Enter( s_LockClanList );
     {
         s_ClanList.Remove( clan );
     }
     Monitor.Exit( s_LockClanList );
 }
コード例 #52
0
ファイル: UnitBuilder.cs プロジェクト: izbay/YouAreLeader
 public static Dood getDoodByRole(int role, Clan clan = null)
 {
     int id, i=openIDs.Count-1;
     do{
         id = openIDs[i--];
     } while(id%roles.Count != role);
     openIDs.RemoveAt(i+1);
     return new Dood(id, clan);
 }
コード例 #53
0
ファイル: UnitBuilder.cs プロジェクト: izbay/YouAreLeader
 public static Dood getDoodByRandom(Clan clan = null)
 {
     return new Dood(popID (), clan);
 }
コード例 #54
0
ファイル: ClansController.cs プロジェクト: phmatray/Camarilla
 protected void UpdateEntity(ref Clan clan, UpdateClanBindingModel updateClanModel)
 {
     if (updateClanModel.Name != null)
         clan.Name = updateClanModel.Name;
     if (updateClanModel.Description != null)
         clan.Description = updateClanModel.Description;
     if (updateClanModel.ClanCategory.HasValue)
         clan.ClanCategory = updateClanModel.ClanCategory.Value;
     if (updateClanModel.ClanKind.HasValue)
         clan.ClanKind = updateClanModel.ClanKind.Value;
 }
コード例 #55
0
        /// <summary>
        /// 读取部落列表
        /// </summary>
        private static void LoadClanList()
        {
            bool l_bIsReturn = false;
            Session l_Session = new Session( BaseDatabase.Domain );
            l_Session.BeginTransaction();
            {
                do
                {
                    Query l_QueryListClan = new Query( l_Session, "Select ListClan instances" );
                    QueryResult l_ListClanResult = l_QueryListClan.Execute();

                    if ( l_ListClanResult == null )
                    {
                        Debug.WriteLine( "Program.LoadClanList(...) - l_ListClanResult == null error!" );

                        l_bIsReturn = true;
                        break;
                    }

                    for ( int iIndex = 0; iIndex < l_ListClanResult.Count; iIndex++ )
                    {
                        ListClan l_ListClan = l_ListClanResult[iIndex] as ListClan;
                        if ( l_ListClan == null )
                        {
                            Debug.WriteLine( "Program.LoadClanList(...) - l_ListClan == null error!" );

                            l_bIsReturn = true;
                            break;
                        }

                        Clan l_Clan = new Clan();
                        l_Clan.ClanGuid = l_ListClan.ClanGuid;
                        l_Clan.ClanName = l_ListClan.ClanName;
                        l_Clan.Logo = l_ListClan.Logo;
                        l_Clan.Back = l_ListClan.Back;
                        l_Clan.Grade = l_ListClan.Grade;
                        l_Clan.CP = l_ListClan.CP;
                        l_Clan.Slogan = l_ListClan.Slogan;
                        l_Clan.News = l_ListClan.News;

                        //////////////////////////////////////////////////////////////////////////
                        // 获取部落的成员信息

                        Query l_QueryCharacters = new Query( l_Session, "Select Characters instances where {ClanGuid}=@ClanGuid" );
                        l_QueryCharacters.Parameters.Add( "@ClanGuid", l_ListClan.ClanGuid );
                        QueryResult l_CharactersResult = l_QueryCharacters.Execute();

                        if ( l_CharactersResult == null )
                        {
                            Debug.WriteLine( "Program.LoadClanList(...) - l_CharactersResult == null error!" );

                            l_bIsReturn = true;
                            break;
                        }

                        for ( int iIndex2 = 0; iIndex2 < l_CharactersResult.Count; iIndex2++ )
                        {
                            Characters l_Characters = l_CharactersResult[iIndex2] as Characters;
                            if ( l_Characters == null )
                            {
                                Debug.WriteLine( "Program.LoadClanList(...) - l_Characters == null error!" );

                                l_bIsReturn = true;
                                break;
                            }

                            ClanMember l_ClanMember = new ClanMember();

                            l_ClanMember.CharacterName = l_Characters.CharacterName;
                            l_ClanMember.ClanGuid = l_Characters.ClanGuid;
                            l_ClanMember.ClanRank = l_Characters.ClanRank;

                            l_Clan.AddClanMemberList( l_ClanMember );
                        }

                        if ( l_bIsReturn == true)
                            break;

                        Program.AddClanList( l_Clan );
                    }
                } while ( false );
            }
            l_Session.Commit();

            if ( l_bIsReturn == true )
                throw new Exception( "读取部落列表 错误!" );

            LOGs.WriteLine( LogMessageType.MSG_INFO, "信息: 部落列表读取完成!" );
        }
コード例 #56
0
ファイル: Clans.cs プロジェクト: SteveKnowless/Rust
 // Loads the data file
 private void LoadData()
 {
     clans.Clear();
     var data = Interface.GetMod().DataFileSystem.GetDatafile("rustio_clans");
     if (data["clans"] != null) {
         var clansData = (Dictionary<string, object>)Convert.ChangeType(data["clans"], typeof(Dictionary<string, object>));
         foreach (var iclan in clansData) {
             string tag = iclan.Key;
             var clanData = iclan.Value as Dictionary<string, object>;
             string description = (string)clanData["description"];
             string owner = (string)clanData["owner"];
             List<string> moderators = new List<string>();
             foreach (var imoderator in clanData["moderators"] as List<object>) {
                 moderators.Add((string)imoderator);
             }
             List<string> members = new List<string>();
             foreach (var imember in clanData["members"] as List<object>) {
                 members.Add((string)imember);
             }
             List<string> invited = new List<string>();
             foreach (var iinvited in clanData["invited"] as List<object>) {
                 invited.Add((string)iinvited);
             }
             Clan clan;
             clans.Add(tag, clan = new Clan() {
                 tag = tag,
                 description = description,
                 owner = owner,
                 moderators = moderators,
                 members = members,
                 invited = invited
             });
             lookup[owner] = clan;
             foreach (var member in members)
                 lookup[member] = clan;
         }
     }
 }
コード例 #57
0
ファイル: Disguise.cs プロジェクト: lim3s/ninjarobbers
	public void setClan(Transform player){
		myClan = player.GetComponent<Clan> ();
	}
コード例 #58
0
ファイル: Clans.cs プロジェクト: SteveKnowless/Rust
 public static Clan Create(string tag, string description, string ownerId)
 {
     var clan = new Clan() { tag = tag, description = description, owner = ownerId };
     clan.members.Add(ownerId);
     return clan;
 }
コード例 #59
0
ファイル: ClanUser.cs プロジェクト: Krill156/SharpEMU
 public ClanUser(Player p, Clan clan)
 {
     this.p = p;
     this.clan = clan;
     this.rights = Clan.ClanRank.NO_RANK;
 }