public CivilUnrestWindow() { InitializeComponent(); MainContent = WindowContent; DataContext = new CivilUnrestViewModel(); Init(Settings.SettingsHolder.CivilUnrestWindowSettings, perClassPosition: false); VM.Teleported += OnTeleported; ZoneBoundContent.Visibility = Visibility.Collapsed; }
public CivilUnrestWindow(CivilUnrestViewModel vm) { InitializeComponent(); MainContent = WindowContent; BoundaryRef = Boundary; DataContext = vm; VM = (CivilUnrestViewModel)DataContext; Init(App.Settings.CivilUnrestWindowSettings); }