private void LoadSkinCheck() { if (Level.Name.Contains("City")) { if (SkinSettings.SkinsCheck(SkinSettings.CitySkins)) { if (SkinSettings.CitySet.Value != StringSetting.NotDefine) { var set = new CityPreset(SkinSettings.CitySet); set.Load(); var n = ""; for (var i = 0; i < 250; i++) { var val = Random.Range(0, 8); n += val.ToString(); } var urls = string.Join(",", set.Houses) + ","; var urls2 = $"{set.Ground},{set.Wall},{set.Gate}"; var box = new string[6].Select(x => "").ToArray(); if (set.LinkedSkybox != StringSetting.NotDefine) { var boxSet = new SkyboxPreset(set.LinkedSkybox); boxSet.Load(); box = boxSet.ToSkinData(); } LoadMapSkin(n, urls, urls2, box); if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer && PhotonNetwork.IsMasterClient && SkinSettings.CitySkins.Value != 2) { BasePV.RPC("loadskinRPC", PhotonTargets.OthersBuffered, n, urls, urls2, box); } } } } else if (Level.MapName.Contains("Forest")) { if (SkinSettings.SkinsCheck(SkinSettings.ForestSkins)) { if (SkinSettings.ForestSet.Value != StringSetting.NotDefine) { var set = new ForestPreset(SkinSettings.ForestSet); set.Load(); var n = ""; for (var i = 0; i < 150; i++) { var val = Random.Range(0, 8); n += val.ToString(); if (set.RandomizePairs) { n += Random.Range(0, 8).ToString(); } else { n += val.ToString(); } } var urls = string.Join(",", set.Trees) + ","; var urls2 = string.Join(",", set.Leaves); urls2 += "," + set.Ground; var box = new string[6].Select(x => "").ToArray(); if (set.LinkedSkybox != StringSetting.NotDefine) { var boxSet = new SkyboxPreset(set.LinkedSkybox); boxSet.Load(); box = boxSet.ToSkinData(); } LoadMapSkin(n, urls, urls2, box); if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer && PhotonNetwork.IsMasterClient && SkinSettings.ForestSkins.Value != 2) { BasePV.RPC("loadskinRPC", PhotonTargets.OthersBuffered, n, urls, urls2, box); } } } } }