private void OnTriggerExit(Collider other) { if (other.gameObject.name == "Main") { GameObject hextileObject = other.gameObject.transform.parent.gameObject; Hextile tileScript = hextileObject.GetComponent <Hextile>(); if (!tileScript.isCity && !tileScript.blocked) { cityPlacementScript.ResetColors(); cityPlacementScript.ClearCity(); } } }
public void SelectSize() { targettingScript.ClearCity(); targettingScript.EnableCityPlacementPrefab(citySize); targettingScript.intendedSize = actualSize; }