コード例 #1
0
 /// <summary>Initializes a new instance of the <see cref="RealTimeResidentAI{TAI, TCitizen}"/> class.</summary>
 /// <exception cref="ArgumentNullException">Thrown when any argument is null.</exception>
 /// <param name="config">A <see cref="RealTimeConfig"/> instance containing the mod's configuration.</param>
 /// <param name="connections">A <see cref="GameConnections{T}"/> instance that provides the game connection implementation.</param>
 /// <param name="residentAI">A connection to the game's resident AI.</param>
 /// <param name="eventManager">A <see cref="RealTimeEventManager"/> instance.</param>
 /// <param name="spareTimeBehavior">A behavior that provides simulation info for the citizens spare time.</param>
 public RealTimeResidentAI(
     RealTimeConfig config,
     GameConnections <TCitizen> connections,
     ResidentAIConnection <TAI, TCitizen> residentAI,
     RealTimeEventManager eventManager,
     SpareTimeBehavior spareTimeBehavior)
     : base(config, connections, eventManager)
 {
     this.residentAI        = residentAI ?? throw new ArgumentNullException(nameof(residentAI));
     this.spareTimeBehavior = spareTimeBehavior ?? throw new ArgumentNullException(nameof(spareTimeBehavior));
     residentSchedules      = new CitizenSchedule[CitizenMgr.GetMaxCitizensCount()];
     workBehavior           = new WorkBehavior(config, connections.Random, connections.BuildingManager, connections.TimeInfo, GetEstimatedTravelTime);
 }
コード例 #2
0
        /// <summary>Initializes a new instance of the <see cref="RealTimeResidentAI{TAI, TCitizen}"/> class.</summary>
        /// <exception cref="ArgumentNullException">Thrown when any argument is null.</exception>
        /// <param name="config">A <see cref="RealTimeConfig"/> instance containing the mod's configuration.</param>
        /// <param name="connections">A <see cref="GameConnections{T}"/> instance that provides the game connection implementation.</param>
        /// <param name="residentAI">A connection to the game's resident AI.</param>
        /// <param name="eventManager">A <see cref="RealTimeEventManager"/> instance.</param>
        /// <param name="workBehavior">A behavior that provides simulation info for the citizens work time.</param>
        /// <param name="spareTimeBehavior">A behavior that provides simulation info for the citizens spare time.</param>
        /// <param name="travelBehavior">A behavior that provides simulation info for the citizens traveling.</param>
        public RealTimeResidentAI(
            RealTimeConfig config,
            GameConnections <TCitizen> connections,
            ResidentAIConnection <TAI, TCitizen> residentAI,
            RealTimeEventManager eventManager,
            WorkBehavior workBehavior,
            SpareTimeBehavior spareTimeBehavior,
            TravelBehavior travelBehavior)
            : base(config, connections, eventManager)
        {
            this.residentAI        = residentAI ?? throw new ArgumentNullException(nameof(residentAI));
            this.workBehavior      = workBehavior ?? throw new ArgumentNullException(nameof(workBehavior));
            this.spareTimeBehavior = spareTimeBehavior ?? throw new ArgumentNullException(nameof(spareTimeBehavior));
            this.travelBehavior    = travelBehavior ?? throw new ArgumentNullException(nameof(travelBehavior));

            residentSchedules = new CitizenSchedule[CitizenMgr.GetMaxCitizensCount()];
        }
コード例 #3
0
        /// <summary>Initializes a new instance of the <see cref="RealTimeResidentAI{TAI, TCitizen}"/> class.</summary>
        /// <exception cref="ArgumentNullException">Thrown when any argument is null.</exception>
        /// <param name="config">A <see cref="RealTimeConfig"/> instance containing the mod's configuration.</param>
        /// <param name="connections">A <see cref="GameConnections{T}"/> instance that provides the game connection implementation.</param>
        /// <param name="residentAI">A connection to the game's resident AI.</param>
        /// <param name="eventManager">An <see cref="IRealTimeEventManager"/> instance.</param>
        /// <param name="buildingAI">The custom building AI.</param>
        /// <param name="workBehavior">A behavior that provides simulation info for the citizens work time.</param>
        /// <param name="spareTimeBehavior">A behavior that provides simulation info for the citizens spare time.</param>
        /// <param name="travelBehavior">A behavior that provides simulation info for the citizens traveling.</param>
        public RealTimeResidentAI(
            RealTimeConfig config,
            GameConnections <TCitizen> connections,
            ResidentAIConnection <TAI, TCitizen> residentAI,
            IRealTimeEventManager eventManager,
            IRealTimeBuildingAI buildingAI,
            IWorkBehavior workBehavior,
            ISpareTimeBehavior spareTimeBehavior,
            ITravelBehavior travelBehavior)
            : base(config, connections, eventManager)
        {
            this.residentAI        = residentAI ?? throw new ArgumentNullException(nameof(residentAI));
            this.buildingAI        = buildingAI ?? throw new ArgumentNullException(nameof(buildingAI));
            this.workBehavior      = workBehavior ?? throw new ArgumentNullException(nameof(workBehavior));
            this.spareTimeBehavior = spareTimeBehavior ?? throw new ArgumentNullException(nameof(spareTimeBehavior));
            this.travelBehavior    = travelBehavior ?? throw new ArgumentNullException(nameof(travelBehavior));

            residentSchedules = new CitizenSchedule[CitizenMgr.GetMaxCitizensCount()];
            abandonCarRideDurationThreshold       = Constants.MaxTravelTime * 0.8f;
            abandonCarRideToWorkDurationThreshold = Constants.MaxTravelTime;
        }