private async Task OnTick() { foreach (var vehicle in World.GetAllVehicles()) { var handle = vehicle.Handle; if (IsSpotlightEnabled(handle)) { var door = API.GetEntityBoneIndexByName(handle, "door_dside_f"); var coords = API.GetWorldPositionOfEntityBone(handle, door); var doorCoords = API.GetWorldPositionOfEntityBone(handle, door); var carHeadingVector = (Vector2)API.GetEntityForwardVector(handle); var carHeadingVectorAngle = AngleConverter(Convert.ToDouble(carHeadingVector.X), Convert.ToDouble(carHeadingVector.Y)); SetSpotlightDefaultsIfNull(handle); var finalVector = new Vector3( new Vector2( Convert.ToSingle(Math.Cos((carHeadingVectorAngle + API.DecorGetFloat(handle, DECOR_NAME_XY)) / 57.2957795131)), Convert.ToSingle(Math.Sin((carHeadingVectorAngle + API.DecorGetFloat(handle, DECOR_NAME_XY)) / 57.2957795131)) ), API.DecorGetFloat(handle, DECOR_NAME_Z) ); API.DrawSpotLight(coords.X, doorCoords.Y, coords.Z + 0.35f, finalVector.X, finalVector.Y, finalVector.Z, 221, 221, 221, 70.0f, API.DecorGetFloat(handle, DECOR_NAME_BRIGHTNESS), 4.3f, 15.0f, 28.6f); } } await Task.FromResult(0); }
private async Task OnTick() { int playerVehicle = API.GetVehiclePedIsIn(API.GetPlayerPed(-1), false); foreach (var vehicle in World.GetAllVehicles()) { var handle = vehicle.Handle; if (IsSpotlightEnabled(handle)) { string baseBone = GetBaseBone(handle); Vector3 baseCoords = GetBaseCoordinates(handle, baseBone); Vector3 directionalCoords = GetDirectionalCoordinates(handle, baseBone); SetSpotlightDefaultsIfNull(handle); if (handle == playerVehicle) { DrawSpotlightLabel(true); } API.DrawSpotLight( baseCoords.X, baseCoords.Y, baseCoords.Z, directionalCoords.X, directionalCoords.Y, directionalCoords.Z, 221, 221, 221, VehicleHasRotatableTargetBone(handle) ? 200f : 70f, // rotatable spotlights have longer max reach API.DecorGetFloat(handle, DECOR_NAME_BRIGHTNESS), 4.3f, 15.0f, 28.6f ); } } await Task.FromResult(0); }