// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { cdm = animator.GetComponent <CitizenDestinationManager>(); cdm.CitizenStateManager(animator, stateInfo, "Home"); cdm.SleepAgent(); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { cdm = animator.GetComponent <CitizenDestinationManager>(); }