public static Geometry <EntityVertex> Arrow() { return(Circular <EntityVertex> .Circle(10f, 10f.Radians()) .Stretch(new Mat4[] { Mat.Scaling <Mat4> (0.01f, 0.01f) * Mat.Translation <Mat4> (0f, 0f, -30f) }, false, false) .Smoothen(0.9f) .Center()); }
public static Geometry <EntityVertex> Tube() { return(Circular <EntityVertex> .Circle(10f) .Stretch(TubeTransforms(), true, true) .Smoothen(0.9f) .Center()); }