public void LoadCircuitsFromDatabase(List <DatabaseEntry> locationData, ClimateManager climateManager) { Debug.Assert(this.mCircuits.Count == 0, "Loading from database when content is already loaded; this will work but indicates that the game is loading in a strange unintended way."); this.mCircuits.Clear(); for (int index = 0; index < locationData.Count; ++index) { DatabaseEntry databaseEntry = locationData[index]; Circuit circuit = new Circuit(); this.mCircuits.Add(circuit); circuit.circuitID = databaseEntry.GetIntValue("Circuit ID"); circuit.locationName = databaseEntry.GetStringValue("Location"); circuit.travelCost = (long)((double)databaseEntry.GetFloatValue("Travel Cost") * (double)GameStatsConstants.millionScalar); circuit.locationNameID = databaseEntry.GetStringValue("Location ID"); circuit.nationalityKey = databaseEntry.GetStringValue("Country"); circuit.countryNameID = databaseEntry.GetStringValue("Country ID"); circuit.spriteName = databaseEntry.GetStringValue("Sprite Name"); circuit.trackRubberModifier = databaseEntry.GetFloatValue("Track Rubber Modifier"); circuit.safetyCarFlagProbability = databaseEntry.GetFloatValue("Safety Car Flag Chance"); circuit.virtualSafetyCarProbability = databaseEntry.GetFloatValue("Virtual Safety Car Chance"); circuit.minimapRotation = databaseEntry.GetIntValue("Minimap Rotation"); circuit.minimapAxisX = databaseEntry.GetStringValue("Minimap Axis") == "x"; circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.TopSpeed, databaseEntry.GetFloatValue("TS")); circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.Acceleration, databaseEntry.GetFloatValue("ACC")); circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.Braking, databaseEntry.GetFloatValue("DEC")); circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.HighSpeedCorners, databaseEntry.GetFloatValue("HSC")); circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.MediumSpeedCorners, databaseEntry.GetFloatValue("MSC")); circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.LowSpeedCorners, databaseEntry.GetFloatValue("LSC")); circuit.isInNorthHemisphere = databaseEntry.GetStringValue("Hemisphere") == "North"; circuit.trackLayout = CircuitManager.GetTrackLayoutFromString(databaseEntry.GetStringValue("Track Layout")); circuit.trackLengthMiles = databaseEntry.GetFloatValue("Track Length"); circuit.firstTyreOption = (TyreSet.Compound)Enum.Parse(typeof(TyreSet.Compound), databaseEntry.GetStringValue("First Tyre Option")); circuit.secondTyreOption = (TyreSet.Compound)Enum.Parse(typeof(TyreSet.Compound), databaseEntry.GetStringValue("Second Tyre Option")); circuit.thirdTyreOption = (TyreSet.Compound)Enum.Parse(typeof(TyreSet.Compound), databaseEntry.GetStringValue("Third Tyre Option")); circuit.tyreWearRate = (Circuit.Rate)Enum.Parse(typeof(Circuit.Rate), databaseEntry.GetStringValue("Tyre Wear Rate")); circuit.fuelBurnRate = (Circuit.Rate)Enum.Parse(typeof(Circuit.Rate), databaseEntry.GetStringValue("Fuel Burn Rate")); float num1 = 120f; float num2 = 90f; float inMinutes1 = (float)((double)circuit.trackLengthMiles / (double)num1 * 60.0); float inMinutes2 = (float)((double)circuit.trackLengthMiles / (double)num2 * 60.0); circuit.bestPossibleLapTime = GameUtility.MinutesToSeconds(inMinutes1); circuit.worstPossibleLapTime = GameUtility.MinutesToSeconds(inMinutes2); circuit.scene = databaseEntry.GetStringValue("Scene"); circuit.climate = CircuitManager.GetClimateFromString(databaseEntry.GetStringValue("Climate"), climateManager); circuit.driverStats = Game.instance.driverStatsProgressionManager.GetDriverStatsProgression(circuit.locationName); } }