public void ConvertFromString(int i, float f, double d, bool isTrue, string text, double2 d2, double3 d3, double4 d4, double4x4 d4x4, float2 f2, float3 f3, float4 f4, float4x4 f4x4) { ConverterClass source = new ConverterClass(); ConverterClass expected = new ConverterClass(); Node root = new Node(source); Node node = new Node(expected); Circuit circuit = new Circuit(); circuit.AddNode(root); circuit.AddNode(node); circuit.AddRoot(root); source.text = text; root.Attach("text", node, "i"); root.Attach("text", node, "f"); root.Attach("text", node, "d"); root.Attach("text", node, "text"); circuit.Execute(); Assert.True(expected.i == i, "Error when parsing to int: Should be " + i + " but is " + expected.i + "."); Assert.True(expected.f == f, "Error when parsing to float: Should be " + f + " but is " + expected.f + "."); Assert.True(expected.d == d, "Error when parsing to double: Should be " + d + " but is " + expected.d + "."); Assert.True(expected.text == text, "Error when parsing to string: Should be " + text + " but is " + expected.text + "."); }
public void NestedProperties() { var src = new CNodeOb(); var srcNode = new Node(src); var dst = new CNodeOb(); var dstNode = new Node(dst); var circuit = new Circuit(); circuit.AddRoot(srcNode); circuit.AddNode(dstNode); // Nested -> Simple field src.Outer.Inner.Text = "Some Text"; srcNode.Attach("Outer.Inner.Text", dstNode, "Txt"); // Simple Field -> Nested src.Num = 42; srcNode.Attach("Num", dstNode, "Outer.Inner.Number"); circuit.Execute(); Assert.Equal("Some Text", dst.Txt); Assert.Equal(42, dst.Outer.Inner.Number); }
public void ConvertFromFloat4x4(int i, float f, double d, bool isTrue, string text, double2 d2, double3 d3, double4 d4, double4x4 d4x4, float2 f2, float3 f3, float4 f4, float4x4 f4x4) { text = f4x4.ToString(); d4 = d4x4.Row0; f4 = f4x4.Row0; ConverterClass source = new ConverterClass(); ConverterClass expected = new ConverterClass(); Node root = new Node(source); Node node = new Node(expected); Circuit circuit = new Circuit(); circuit.AddNode(root); circuit.AddNode(node); circuit.AddRoot(root); source.f4x4 = f4x4; root.Attach("f4x4", node, "i"); root.Attach("f4x4", node, "f"); root.Attach("f4x4", node, "d"); root.Attach("f4x4", node, "isTrue"); root.Attach("f4x4", node, "text"); root.Attach("f4x4", node, "d2"); root.Attach("f4x4", node, "d3"); root.Attach("f4x4", node, "d4"); root.Attach("f4x4", node, "d4x4"); root.Attach("f4x4", node, "f2"); root.Attach("f4x4", node, "f3"); root.Attach("f4x4", node, "f4"); root.Attach("f4x4", node, "f4x4"); circuit.Execute(); Assert.True(expected.i == i, "Error when parsing to int: Should be " + i + " but is " + expected.i + "."); Assert.True(expected.f == f, "Error when parsing to float: Should be " + f + " but is " + expected.f + "."); Assert.True(expected.d == d, "Error when parsing to double: Should be " + d + " but is " + expected.d + "."); Assert.True(expected.isTrue == isTrue, "Error when parsing to bool: Should be " + isTrue + " but is " + expected.isTrue + "."); Assert.True(expected.text == text, "Error when parsing to string: Should be " + text + " but is " + expected.text + "."); Assert.True(expected.d2 == d2, "Error when parsing to double2: Should be " + d2 + " but is " + expected.d2 + "."); Assert.True(expected.d3 == d3, "Error when parsing to double3: Should be " + d3 + " but is " + expected.d3 + "."); Assert.True(expected.d4 == d4, "Error when parsing to double4: Should be " + d4 + " but is " + expected.d4 + "."); Assert.True(expected.d4x4 == d4x4, "Error when parsing to double4x4: Should be " + d4x4 + " but is " + expected.d4x4 + "."); Assert.True(expected.f2 == f2, "Error when parsing to float2: Should be " + f2 + " but is " + expected.f2 + "."); Assert.True(expected.f3 == f3, "Error when parsing to float3: Should be " + f3 + " but is " + expected.f3 + "."); Assert.True(expected.f4 == f4, "Error when parsing to float4: Should be " + f4 + " but is " + expected.f4 + "."); Assert.True(expected.f4x4 == f4x4, "Error when parsing to float4x4: Should be " + f4x4 + " but is " + expected.f4x4 + "."); }
public void ConvertFromStringToFloat4x4() { ConverterClass source = new ConverterClass(); ConverterClass expected = new ConverterClass(); Node root = new Node(source); Node node = new Node(expected); Circuit circuit = new Circuit(); circuit.AddNode(root); circuit.AddNode(node); circuit.AddRoot(root); source.text = "(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)"; root.Attach("text", node, "f4x4"); circuit.Execute(); Assert.True(expected.f4x4 == new float4x4(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "Error when parsing to float4x4: Should be " + source.text + " but is " + expected.f4x4 + "."); }
public void ConvertFromStringToDouble2() { ConverterClass source = new ConverterClass(); ConverterClass expected = new ConverterClass(); Node root = new Node(source); Node node = new Node(expected); Circuit circuit = new Circuit(); circuit.AddNode(root); circuit.AddNode(node); circuit.AddRoot(root); source.text = "(1, 1)"; root.Attach("text", node, "d2"); circuit.Execute(); Assert.True(expected.d2 == new double2(1, 1), "Error when parsing to double2: Should be " + source.text + " but is " + expected.d2 + "."); }
public void NestedProperties() { NestedClass obj1 = new NestedClass(new SimpleStruct(1, 1)); NestedClass obj2 = new NestedClass(new SimpleStruct(0, 0)); Circuit circuit = new Circuit(); Node node1 = new Node(obj1); Node node2 = new Node(obj2); circuit.AddNode(node1); circuit.AddRoot(node1); circuit.AddNode(node2); node1.Attach("str.x", node2, "str.y"); circuit.Execute(); Assert.True(obj2.str.y == obj1.str.x, "Node2.str.y is " + obj2.str.y + " but should be " + obj1.str.x + "."); }
public void PerformCalculationOnExecute() { CalculationClass obj1 = new CalculationClass(1, 1); SimpleClass obj2 = new SimpleClass(0, 0); Circuit circuit = new Circuit(); Node node1 = new Node(obj1); Node node2 = new Node(obj2); circuit.AddNode(node1); circuit.AddRoot(node1); circuit.AddNode(node2); node1.Attach("x", node2, "y"); circuit.Execute(); Assert.True(obj2.y == 2, "Obj2.y is " + obj2.y + " but should be " + obj1.x + "."); Assert.True(obj1.x == 2, "Obj1.x is " + obj1.x + " but should be 2."); }
public void CreateTwoNodesAndChangeSimpleValue() { SimpleClass obj1 = new SimpleClass(0, 0); SimpleClass obj2 = new SimpleClass(1, 1); Circuit circuit = new Circuit(); Node node1 = new Node(obj1); Node node2 = new Node(obj2); circuit.AddNode(node1); circuit.AddRoot(node1); circuit.AddNode(node2); node1.Attach("x", node2, "x"); circuit.Execute(); Assert.True(obj2.x == obj1.x, "Node2.x is " + obj2.x + " but it should be " + obj1.x + "."); }
public void ConvertFromStringToBool() { ConverterClass source = new ConverterClass(); ConverterClass expected = new ConverterClass(); Node root = new Node(source); Node node = new Node(expected); Circuit circuit = new Circuit(); circuit.AddNode(root); circuit.AddNode(node); circuit.AddRoot(root); source.text = "true"; root.Attach("text", node, "isTrue"); circuit.Execute(); Assert.True(expected.isTrue, "Error when parsing to bool: Should be true but is " + expected.isTrue + "."); source.text = "false"; circuit.Execute(); Assert.False(expected.isTrue, "Error when parsing to bool: Should be false but is " + expected.isTrue + "."); }