/// <summary> /// Retourne la liste des points de croisement avec la forme donnée /// </summary> /// <param name="shape">Forme à tester</param> /// <returns>Liste des points de croisement</returns> public List <RealPoint> GetCrossingPoints(IShape shape) { List <RealPoint> output = new List <RealPoint>(); if (shape is RealPoint) { output = CircleWithRealPoint.GetCrossingPoints(this, shape as RealPoint); } else if (shape is Segment) { output = CircleWithSegment.GetCrossingPoints(this, shape as Segment); } else if (shape is Polygon) { output = CircleWithPolygon.GetCrossingPoints(this, shape as Polygon); } else if (shape is Circle) { output = CircleWithCircle.GetCrossingPoints(this, shape as Circle); } else if (shape is Line) { output = CircleWithLine.GetCrossingPoints(this, shape as Line); } return(output); }
/// <summary> /// Teste si le cercle courant croise la forme donnée /// </summary> /// <param name="shape">Forme testéé</param> /// <returns>Vrai si le cercle courant croise la forme donnée</returns> public bool Cross(IShape shape) { bool output = false; if (shape is RealPoint) { output = CircleWithRealPoint.Cross(this, shape as RealPoint); } else if (shape is Segment) { output = CircleWithSegment.Cross(this, shape as Segment); } else if (shape is Polygon) { output = CircleWithPolygon.Cross(this, shape as Polygon); } else if (shape is Circle) { output = CircleWithCircle.Cross(this, shape as Circle); } else if (shape is Line) { output = CircleWithLine.Cross(this, shape as Line); } return(output); }
/// <summary> /// Retourne la distance minimale entre le cercle courant et la forme donnée /// </summary> /// <param name="shape">Forme testée</param> /// <returns>Distance minimale</returns> public double Distance(IShape shape) { double output = 0; if (shape is RealPoint) { output = CircleWithRealPoint.Distance(this, shape as RealPoint); } else if (shape is Segment) { output = CircleWithSegment.Distance(this, shape as Segment); } else if (shape is Polygon) { output = CircleWithPolygon.Distance(this, shape as Polygon); } else if (shape is Circle) { output = CircleWithCircle.Distance(this, shape as Circle); } else if (shape is Line) { output = CircleWithLine.Distance(this, shape as Line); } return(output); }