void Initiate() { circ.color = color; circGFX.r = 1.5f; circGFX.CreatePoints(); circGFX.ChangeColor(color); timer = DTime; }
private void Start() { Definitions.DefinitionStart(); //Some rendering initialization drawLine = GetComponent <LineRenderer>(); startCircle = GetChild(this.gameObject, "StartCircle"); endCircle = GetChild(this.gameObject, "EndCircle"); circleBounds = GetChild(this.gameObject, "CircleBounds"); startRend = startCircle.GetComponent <SpriteRenderer>(); startLineRend = startCircle.GetComponent <LineRenderer>(); endRend = endCircle.GetComponent <SpriteRenderer>(); circleBoundsRend = circleBounds.GetComponent <LineRenderer>(); Color drawLineColor = drawLine.startColor; Color startLineColor = startLineRend.startColor; //Color circleBoundsColor = circleBoundsRend.startColor; drawLineColor.a = drawLineAlpha; startLineColor.a = startLineAlpha; //circleBoundsColor.a = circleBoundsAlpha; circleBoundsGradient = new Gradient(); cb_colorKey = new GradientColorKey[2]; cb_colorKey[0].color = cb_colorKey[1].color = Color.white; cb_colorKey[0].time = 0; cb_colorKey[1].time = 1; cb_alphaKey = new GradientAlphaKey[5]; cb_alphaKey[0].alpha = cb_alphaKey[1].alpha = cb_alphaKey[3].alpha = cb_alphaKey[4].alpha = 0; cb_alphaKey[2].alpha = circleBoundsMaxAlpha; cb_alphaKey[0].time = 0; cb_alphaKey[1].time = .43f; cb_alphaKey[2].time = .5f; cb_alphaKey[3].time = .57f; cb_alphaKey[4].time = 1; circleBoundsGradient.SetKeys(cb_colorKey, cb_alphaKey); circleBoundsRend.colorGradient = circleBoundsGradient; drawLine.startColor = drawLine.endColor = drawLineColor; startLineRend.startColor = startLineRend.endColor = startLineColor; parentCanvas = transform.parent.GetComponent <Canvas>(); minRadius = Definitions.mainCamera.pixelHeight * minRatio; maxRadius = Definitions.mainCamera.pixelHeight * maxRatio; startCircleRend = startCircle.GetComponent <CircleRenderer>(); circleBoundsCircle = circleBounds.GetComponent <CircleRenderer>(); //get the size to for rendering the touch min and max radiuses for the player startCircleRend._horizRadius = startCircleRend._vertRadius = (minRadius / Definitions.visiblePixelsPerUnitRatio) * (1 / startCircle.transform.localScale.x) * (1 / transform.localScale.x) * (1 / parentCanvas.transform.localScale.x); circleBoundsCircle._horizRadius = circleBoundsCircle._vertRadius = (maxRadius / Definitions.visiblePixelsPerUnitRatio) * (1 / circleBounds.transform.localScale.x) * (1 / transform.localScale.x) * (1 / parentCanvas.transform.localScale.x); startCircleRend.CreatePoints(); circleBoundsCircle.CreatePoints(); circleBoundsRenderThresholdRadius = maxRadius * circleBoundsRenderThreshold; }