コード例 #1
0
    public HashSet <Vector2Int> GetShape(int seed)
    {
        int y = 5 + seed % 10;
        int r = 3 + seed % 3;

        HashSet <Vector2Int> dick = new HashSet <Vector2Int>();

        for (int i = 0; i < y; i++)
        {
            dick.Add(new Vector2Int(-r, i + r));
            dick.Add(new Vector2Int(r, i + r));
        }

        for (int i = -r; i < r; i++)
        {
            dick.Add(new Vector2Int(i, y + r));
            dick.Add(new Vector2Int(i, y + r - 2));
        }

        var eggLeft  = CircleOutline.MidPointCircleDraw(-r, 0, r);
        var eggRight = CircleOutline.MidPointCircleDraw(r, 0, r);

        dick.UnionWith(eggLeft);
        dick.UnionWith(eggRight);

        return(dick);
    }
コード例 #2
0
    public HashSet <Vector2Int> GetShape(int seed)
    {
        int treeHeight = 5 + seed % 10;
        int treeRadius = 2 + seed % 2;

        int leafsRadius      = 5 + seed % 3;
        int smallLeafsRadius = 1 + seed % 2;

        int center_y = treeHeight + leafsRadius;

        var leafs = CircleOutline.MidPointCircleDraw(0, center_y, leafsRadius);

        int treeWoodStart = 0;

        foreach (Vector2Int leaf in leafs)
        {
            if (leaf.x == treeRadius || leaf.x == -treeRadius)
            {
                treeWoodStart = center_y
                                - UnityEngine.Mathf.Abs(leaf.y - center_y) + 1;
                break;
            }
        }

        HashSet <Vector2Int> tree = new HashSet <Vector2Int>();

        for (int i = 0; i < treeWoodStart; i++)
        {
            tree.Add(new Vector2Int(-treeRadius, i));
            tree.Add(new Vector2Int(treeRadius, i));
        }


        tree.UnionWith(leafs);

        var smallLeafs = CircleOutline.MidPointCircleDraw(treeRadius + smallLeafsRadius,
                                                          treeWoodStart / 2, smallLeafsRadius);

        tree.UnionWith(leafs);
        tree.UnionWith(smallLeafs);

        return(tree);
    }
コード例 #3
0
    public void Train()
    {
        ShapeGenerator generator;

        switch (dropdown.value)
        {
        case 0:
            generator = new DefaultShape();
            break;

        case 1:
            generator = new SquareShape();
            break;

        case 2:
            generator = new SquareOutline();
            break;

        case 3:
            generator = new CircleOutline();
            break;

        case 4:
            generator = new TreeShape();
            break;

        default:
            generator = new DickShape();
            break;
        }

        trainer.initialWaspsPoints = Int32.Parse(initialHealth.text);
        trainer.waspReward         = Int32.Parse(healthReward.text);
        trainer.waspPunishment     = Int32.Parse(healthPunishment.text);
        trainer.maxWasps           = Int32.Parse(waspMax.text);

        trainer.StartTrain(generator);
    }
コード例 #4
0
ファイル: Dialogue.cs プロジェクト: losscut/UnityNovelEngine
 public void Awake()
 {
     _circleOutline = txtTalk.GetComponent <CircleOutline>();
 }