コード例 #1
0
        private void GenerateEffectRadius(uint maxRange, uint minRange)
        {
            float num = (15f - minRange) / 15f;

            num = Mathf.Max(num, 0.1f);
            CircleMeshUtils.AddCircleMesh(this.effectRadius, Units.BoardToWorldX(minRange), Units.BoardToWorldX(maxRange - minRange), num);
            this.GenerateEffectMaterial();
        }
コード例 #2
0
 private void GenerateTriggerRadius(uint range)
 {
     CircleMeshUtils.AddCircleMesh(this.triggerRadius, Units.BoardToWorldX(range), 0.4f, 1f);
     this.GenerateTriggerMaterial();
 }