コード例 #1
0
        protected void DrawCircle(ref Circle2 circle)
        {
            int     count = 40;
            float   delta = 2f * Mathf.PI / count;
            Vector3 prev  = circle.Eval(0);

            for (int i = 1; i <= count; ++i)
            {
                Vector3 curr = circle.Eval(i * delta);
                Gizmos.DrawLine(prev, curr);
                prev = curr;
            }
        }
コード例 #2
0
        protected void DrawCircle(Vector2 center, float radius)
        {
            Circle2 circle = new Circle2(ref center, radius);
            int     count  = 40;
            float   delta  = 2f * Mathf.PI / count;
            Vector3 prev   = circle.Eval(0);

            for (int i = 1; i <= count; ++i)
            {
                Vector3 curr = circle.Eval(i * delta);
                Gizmos.DrawLine(prev, curr);
                prev = curr;
            }
        }
コード例 #3
0
ファイル: MathLibTools.cs プロジェクト: randomize/ERP_Coding
    public static VectorLine Draw3D(this Circle2 self, float y, Color color, float time = 0)
    {
        Vector3[] v3Point = new Vector3[CIRCLE_POINTS];
        float     unit    = Mathf.PI * 2 / (v3Point.Length - 1);

        for (int i = 0; i < v3Point.Length - 1; ++i)
        {
            var point = self.Eval(i * unit);
            v3Point[i] = new Vector3(point.x, y, point.y);
        }
        v3Point[v3Point.Length - 1] = v3Point[0];

        var ret = time == 0 ? VectorLine.SetLine3D(color, v3Point) : VectorLine.SetLine3D(color, time, v3Point);

        ret.name = "CircleLine";
        return(ret);
    }
コード例 #4
0
ファイル: MathLibTools.cs プロジェクト: randomize/ERP_Coding
    public static Vector3[] CalcSectorPoints3D(this Circle2 self, float y, float from, float to, int amountOfPoints)
    {
        Vector3[] v3Point = new Vector3[amountOfPoints];
        float     unit    = Mathf.Abs(from - to) / (v3Point.Length - 3);
        float     PI2     = Mathf.PI * 2;

        for (int i = 0; i < v3Point.Length - 2; ++i)
        {
            var f = i * unit + from;
            if (f < 0)
            {
                f += PI2;
            }
            if (f > PI2)
            {
                f -= PI2;
            }
            var point = self.Eval(f);
            v3Point[i] = new Vector3(point.x, y, point.y);
        }
        v3Point[v3Point.Length - 2] = new Vector3(self.Center.x, y, self.Center.y);
        v3Point[v3Point.Length - 1] = v3Point[0];
        return(v3Point);
    }