void EnterCamera() { active = true; if (!switchMaster) { switchMaster = Object.FindObjectOfType <CinemachineSwitchMaster>(); enterCamera = switchMaster.GetCamera(enterCameraManager, enterCameraInd); brain = switchMaster.Brain; } if (switchMaster) { switchMaster.SwitchCamera(enterCameraManager, enterCameraInd, false, ActivateSwitchObjects); } //see if toggle or hold if (switchType == SwitchType.Toggle) { Toggle(switchButton); } else if (switchType == SwitchType.Hold) { Hold(switchButton); } }