void SetCartPosition(float distanceAlongPath) { if (m_Path == null) { return; } m_CurrentDistance = m_Path.NormalizePathDistance(distanceAlongPath); float pathPos = m_Path.GetPathPositionFromDistance(m_CurrentDistance); transform.position = m_Path.EvaluatePosition(pathPos); transform.rotation = m_Path.EvaluateOrientation(pathPos); }