/// <summary> /// Pause all Audio Clips that are currently playing. /// </summary> public override void Pause() { foreach (TimelineItem item in GetTimelineItems()) { CinemaAudio cinemaAudio = item as CinemaAudio; if (cinemaAudio != null) { cinemaAudio.Pause(); } } }
/// <summary> /// Pause all Audio Clips that are currently playing. /// </summary> public override void Pause() { TimelineItem[] items = GetTimelineItems(); for (int i = 0; i < items.Length; i++) { CinemaAudio cinemaAudio = items[i] as CinemaAudio; if (cinemaAudio != null) { cinemaAudio.Pause(); } } }
/// <summary> /// Pause all Audio Clips that are currently playing. /// </summary> public override void Pause() { { var __array2 = GetTimelineItems(); var __arrayLength2 = __array2.Length; for (int __i2 = 0; __i2 < __arrayLength2; ++__i2) { var item = (TimelineItem)__array2[__i2]; { CinemaAudio cinemaAudio = item as CinemaAudio; if (cinemaAudio != null) { cinemaAudio.Pause(); } } } } }