IEnumerator cinématiquelobby() { TutoLobby1.SetActive(true); cameratutolobby.SetActive(true); cinematiquecamera = cameratutolobby.GetComponent<CinématiqueCaméra>(); StartCoroutine(cinematiquecamera.cinématiquetuto()); for (int i = 0; i < scriptpersonages.Length; i++) scriptpersonages[i].playercanmove = false; AudioSource.PlayClipAtPoint(sound[0], Players[0].transform.position); yield return new WaitForSeconds(3); TutoLobby1.SetActive(false); TutoLobby2.SetActive(true); yield return new WaitForSeconds(3); TutoLobby2.SetActive(false); TutoLobby3.SetActive(true); cameratutolobby.SetActive(false); cameratutodoor1.SetActive(true); yield return new WaitForSeconds(1.5f); cameratutodoor1.SetActive(false); cameratutodoor2.SetActive(true); yield return new WaitForSeconds(1.5f); cameratutodoor2.SetActive(false); cameratutodoor3.SetActive(true); yield return new WaitForSeconds(1.5f); cameratutodoor3.SetActive(false); cameratutotp.SetActive(true); TutoLobby3.SetActive(false); TutoLobby4.SetActive(true); yield return new WaitForSeconds(2); cameratutotp.SetActive(false); cameratutoheal.SetActive(true); TutoLobby4.SetActive(false); TutoLobby5.SetActive(true); yield return new WaitForSeconds(2); cameratutoheal.SetActive(false); TutoLobby5.SetActive(false); for (int i = 0; i < scriptpersonages.Length; i++) scriptpersonages[i].playercanmove = true; }
public void cinématiquemenu() { cameratutolobby.SetActive(true); cinematiquecamera = cameratutolobby.GetComponent<CinématiqueCaméra>(); StartCoroutine(cinematiquecamera.cinématiquetuto()); }