コード例 #1
0
 /// <summary>
 /// Create a new apeture work queue priority key object
 /// </summary>
 /// <param name="aperturePriority"></param>
 /// <param name="distanceToClosestFocus"></param>
 internal ApertureWorkQueuePriority(
     Level.AperturePriority aperturePriority,
     int distanceToClosestFocus,
     ChunkResolutionAperture.FocusAdjustmentType adjustmentType = ChunkResolutionAperture.FocusAdjustmentType.InFocus
     )
 {
     this.aperturePriority       = aperturePriority;
     this.distanceToClosestFocus = distanceToClosestFocus;
     this.adjustmentType         = adjustmentType;
 }
コード例 #2
0
 /// <summary>
 /// Get the priority object for a given chunk being loaded by the given apeture
 /// </summary>
 /// <param name="chunkID"></param>
 /// <param name="aperture"></param>
 /// <returns></returns>
 ApertureWorkQueuePriority getCurrentPriorityForChunk(
     Chunk.ID chunkID,
     ChunkResolutionAperture aperture,
     ChunkResolutionAperture.FocusAdjustmentType adjustmentType = ChunkResolutionAperture.FocusAdjustmentType.InFocus
     )
 {
     return(new ApertureWorkQueuePriority(
                aperture.priority,
                (int)getDistanceToClosestFocus(chunkID, aperture.yWeightMultiplier),
                adjustmentType
                ));
 }