コード例 #1
0
ファイル: ChunkViewer.cs プロジェクト: zrrz/FactoryInTheSky
    void CreateChunkRenderer(Vector3Int chunkPos, ChunkData chunkData)
    {
        Debug.Log("Creating chunk");
        GameObject newChunk = new GameObject(chunkPos.ToString());

        newChunk.gameObject.layer = LayerMask.NameToLayer("Blocks");
        ChunkRenderer chunkRenderer = newChunk.AddComponent <ChunkRenderer>();

        chunkRenderer.Initialize(chunkPos, chunkData);
        chunkRenderers.Add(chunkRenderer);
        chunkRendererMap.Add(chunkPos, chunkRenderer);
    }
コード例 #2
0
ファイル: RuntimeGame.cs プロジェクト: duaneking/Tychaia
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            this.Window.Title   = "Tychaia";
            this.IsMouseVisible = true;
            //this.IsFixedTimeStep = false;
            DeviceForStateValidationOutput  = this.GraphicsDevice;
            ContextForStateValidationOutput = this.m_GameContext;
            RenderingBuffers.Initialize(this.m_GameContext);
            ChunkRenderer.Initialize(this.m_GameContext.Graphics.GraphicsDevice);
            ChunkProvider.Initialize();
            this.Window.ClientSizeChanged += HandleClientSizeChanged;
        }