static void LoadChunksBlocking(HashSet <Vector3Int> chunksToLoad) { try { currentlyUsedChunksLock.EnterWriteLock(); currentlyUsedChunks = new HashSet <Vector3Int> (chunksToLoad); } finally { if (currentlyUsedChunksLock.IsWriteLockHeld) { currentlyUsedChunksLock.ExitWriteLock(); } } foreach (Vector3Int chunkPosition in chunksToLoad) { ChunkQueue.QueuePlayerSurrounding(chunkPosition); } ChunkQueue.PokeThread(); while (chunksToLoad.Count > 0) { chunksToLoad.RemoveWhere(chunkPosition => { Chunk chunk = World.GetChunk(chunkPosition); return(chunk != null && chunk.DataState == Chunk.ChunkDataState.DataFull); }); Thread.Sleep(10); } }
public void DoJob(IIterationType iterationType, IAreaJob areaJob, ConstructionJobInstance job, ref NPCBase.NPCState state) { int i = 0; var bpi = iterationType as ArchitectIterator; if (bpi == null) { SettlersLogger.Log(ChatColor.yellow, "iterationType must be of type ArchitectIterator for the ArchitectBuilder."); state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } while (true) // move past air { if (i > 4000) { break; } i++; var adjX = iterationType.CurrentPosition.x - bpi.BuilderSchematic.StartPos.x; var adjY = iterationType.CurrentPosition.y - bpi.BuilderSchematic.StartPos.y; var adjZ = iterationType.CurrentPosition.z - bpi.BuilderSchematic.StartPos.z; var prvX = bpi.PreviousPosition.x - bpi.BuilderSchematic.StartPos.x; var prvY = bpi.PreviousPosition.y - bpi.BuilderSchematic.StartPos.y; var prvZ = bpi.PreviousPosition.z - bpi.BuilderSchematic.StartPos.z; if (World.TryGetTypeAt(iterationType.CurrentPosition, out ItemTypes.ItemType foundType)) { state.SetCooldown(2); state.SetIndicator(new Shared.IndicatorState(2, foundType.Name)); if (foundType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR || foundType.Name == ColonyBuiltIn.ItemTypes.BANNER) { if (!MoveNext(iterationType, areaJob, job, bpi, prvX, prvY, prvZ)) { return; } continue; } try { bpi.BuilderSchematic.Blocks[adjX, adjY, adjZ].BlockID = foundType.Name; } catch (IndexOutOfRangeException) { SettlersLogger.Log(ChatColor.red, $"Index out of range on ArchitectBuilder {adjX}, {adjY}, {adjZ} to a max of {bpi.BuilderSchematic.Blocks.GetLength(0)}, {bpi.BuilderSchematic.Blocks.GetLength(1)}, {bpi.BuilderSchematic.Blocks.GetLength(2)}."); CleanupJob(iterationType, areaJob, job, bpi, prvX, prvY, prvZ); break; } if (!foundType.Name.Contains("bedend")) { ServerManager.TryChangeBlock(iterationType.CurrentPosition, SettlersBuiltIn.ItemTypes.SELECTOR.Id, new BlockChangeRequestOrigin(job.Owner), ESetBlockFlags.DefaultAudio); } MoveNext(iterationType, areaJob, job, bpi, prvX, prvY, prvZ); } else { if (!_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Add(bpi); } ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk()); state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); } break; } }
public void DoJob(IIterationType iterationType, IAreaJob areaJob, ConstructionJobInstance job, ref NPCBase.NPCState state) { int i = 0; var bpi = iterationType as SchematicIterator; if (bpi == null) { SettlersLogger.Log(ChatColor.yellow, "iterationType must be of type SchematicIterator for the SchematicBuilder."); state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } while (true) // This is to move past air. { if (i > 4000) { break; } var adjX = iterationType.CurrentPosition.x - bpi.BuilderSchematic.StartPos.x; var adjY = iterationType.CurrentPosition.y - bpi.BuilderSchematic.StartPos.y; var adjZ = iterationType.CurrentPosition.z - bpi.BuilderSchematic.StartPos.z; var block = bpi.BuilderSchematic.GetBlock(adjX, adjY, adjZ); var mapped = block.MappedBlock; var buildType = ItemTypes.GetType(mapped.CSIndex); if (buildType == null) { state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } if (World.TryGetTypeAt(iterationType.CurrentPosition, out ushort foundTypeIndex)) { i++; var founditemId = ItemId.GetItemId(foundTypeIndex); if (foundTypeIndex == buildType.ItemIndex || buildType.Name.Contains("bedend") || (founditemId.Name.Contains("bedend") && buildType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR)) // check if the blocks are the same, if they are, move past. Most of the time this will be air. { if (iterationType.MoveNext()) { continue; } else { if (_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Remove(bpi); } state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } } Stockpile ownerStockPile = areaJob.Owner.Stockpile; bool stockpileContainsBuildItem = buildType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR.Id; if (!stockpileContainsBuildItem && ownerStockPile.Contains(buildType.ItemIndex)) { stockpileContainsBuildItem = true; } if (!stockpileContainsBuildItem && buildType.Name.Contains("bed") && ownerStockPile.Contains(ItemId.GetItemId("bed"))) { stockpileContainsBuildItem = true; } if (!stockpileContainsBuildItem && !string.IsNullOrWhiteSpace(buildType.ParentType) && ownerStockPile.Contains(buildType.ParentItemType.ItemIndex)) { stockpileContainsBuildItem = true; } if (stockpileContainsBuildItem) { if (foundTypeIndex != ColonyBuiltIn.ItemTypes.AIR.Id && foundTypeIndex != ColonyBuiltIn.ItemTypes.WATER.Id) { var foundItem = ItemTypes.GetType(foundTypeIndex); if (foundItem != null && foundItem.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id && foundItem.OnRemoveItems != null && foundItem.OnRemoveItems.Count > 0) { ownerStockPile.Add(foundItem.OnRemoveItems.Select(itm => itm.item).ToList()); } } var changeResult = ServerManager.TryChangeBlock(iterationType.CurrentPosition, buildType.ItemIndex, new BlockChangeRequestOrigin(job.Owner), ESetBlockFlags.DefaultAudio); if (changeResult == EServerChangeBlockResult.Success) { if (buildType.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id) { if (--job.StoredItemCount <= 0) { job.ShouldTakeItems = true; state.JobIsDone = true; } ownerStockPile.TryRemove(buildType.ItemIndex); if (buildType.Name.Contains("bed")) { ownerStockPile.TryRemove(ItemId.GetItemId("bed")); } } } else if (changeResult != EServerChangeBlockResult.CancelledByCallback) { if (!_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Add(bpi); } state.SetIndicator(new Shared.IndicatorState(5f, buildType.Name)); ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk()); return; } } else { state.SetIndicator(new Shared.IndicatorState(5f, buildType.Name, true, false)); return; } } else { if (!_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Add(bpi); } ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk()); state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); return; } if (iterationType.MoveNext()) { if (buildType.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id) { state.SetIndicator(new Shared.IndicatorState(GetCooldown(), buildType.ItemIndex)); } else { state.SetIndicator(new Shared.IndicatorState(GetCooldown(), foundTypeIndex)); } return; } else { if (_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Remove(bpi); } // failed to find next position to do job at, self-destruct state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } } if (iterationType.MoveNext()) { state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); return; } else { if (_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Remove(bpi); } // failed to find next position to do job at, self-destruct state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); SettlersLogger.Log(ChatColor.yellow, "Failed to MoveNext after while. Iterator position: {0}.", iterationType.CurrentPosition); return; } }