public ContourPhase( IStageIdentity stageIdentity, IStageBounds stageBounds, IRasterChunkConfig <Index3D> voxelChunkConfig, IAsyncFactory <ChunkKey, IDisposableValue <IReadOnlyVoxelGridChunk> > voxelChunkFactory, IDualContourer <TerrainVoxel, TSurfaceData, NormalColorTextureVertex> contourer, IChunkStore <ChunkKey, SerializedMeshChunk> meshChunkStore, int maxBufferedChunks, BatchSerializeGenerationOptions options = null) { Contracts.Requires.That(stageIdentity != null); Contracts.Requires.That(stageBounds != null); Contracts.Requires.That(voxelChunkConfig != null); Contracts.Requires.That(voxelChunkFactory != null); Contracts.Requires.That(contourer != null); Contracts.Requires.That(meshChunkStore != null); Contracts.Requires.That(maxBufferedChunks > 0); var phaseIdentity = new GenerationPhaseIdentity(nameof(ContourPhase <TSurfaceData>)); var chunkKeys = new ChunkKeyCollection(stageBounds); var poolOptions = new PoolOptions <IMutableDivisibleMesh <NormalColorTextureVertex> >() { ResetAction = mesh => mesh.Clear(), }; this.pool = Pool.WithFactory.New( Factory.From <IMutableDivisibleMesh <NormalColorTextureVertex> >( () => new MutableDivisibleMesh <NormalColorTextureVertex>()), poolOptions); var chunkFactory = new ContourMeshFactory <TSurfaceData>( voxelChunkConfig, voxelChunkFactory, this.pool, contourer); var serializer = DivisibleMeshSerializer.NormalColorTextureVertices.WithColorAlpha[ options?.SerializationEndianness ?? DefaultSerializationEndianness]; var persistableFactory = new SerializeMeshChunkFactory(chunkFactory, serializer); this.Phase = new ChunkedBatchingPhase <ChunkKey, SerializedMeshChunk>( stageIdentity, phaseIdentity, chunkKeys, persistableFactory, meshChunkStore, maxBufferedChunks, options); this.Completion = this.CompleteAsync(); }
public VoxelGridAbsolutePhase( IStageIdentity stageIdentity, IStageBounds stageBounds, IRasterChunkConfig <Index3D> chunkConfig, IAsyncChunkPopulator <IVoxelGridChunk> chunkPopulator, IChunkStore <ChunkKey, SerializedVoxelGridChunk> chunkStore, int maxBufferedChunks, BatchSerializeGenerationOptions options = null) { Contracts.Requires.That(stageIdentity != null); Contracts.Requires.That(stageBounds != null); Contracts.Requires.That(chunkConfig != null); Contracts.Requires.That(chunkPopulator != null); Contracts.Requires.That(chunkStore != null); Contracts.Requires.That(maxBufferedChunks > 0); var phaseIdentity = new GenerationPhaseIdentity(nameof(VoxelGridAbsolutePhase)); var chunkKeys = new ChunkKeyCollection(stageBounds); var poolOptions = new PoolOptions <VoxelGridChunkResources>() { }; this.pool = Pool.WithFactory.New(new VoxelGridChunkResourcesFactory(chunkConfig), poolOptions); var chunkFactory = new VoxelGridChunkPoolingFactory(this.pool, chunkPopulator); var serializer = new VoxelGridChunkResourcesSerializer( TerrainVoxelSerializer.Get[options?.SerializationEndianness ?? DefaultSerializationEndianness], chunkConfig); var persister = new VoxelGridChunkPersister(serializer); var persistableFactory = ChunkFactory.Persister.Create(chunkFactory, persister); this.Phase = new ChunkedBatchingPhase <ChunkKey, SerializedVoxelGridChunk>( stageIdentity, phaseIdentity, chunkKeys, persistableFactory, chunkStore, maxBufferedChunks, options); this.Completion = this.CompleteAsync(); }