コード例 #1
0
ファイル: GameSystem.cs プロジェクト: shsa/unity
        public void Initialize()
        {
            var player = contexts.game.CreateEntity();

            player.isPlayer = true;
            player.AddPosition(Vector2.zero);
            Game.chunks = new WorldProvider(0);

            eventThreads = new ChunkEventThread[2];
            for (int i = 0; i < eventThreads.Length; i++)
            {
                eventThreads[i] = new ChunkEventThread();
            }
        }
コード例 #2
0
        public RenderViewSystem(Contexts contexts)
        {
            this.contexts  = contexts;
            world          = new WorldProvider(1);
            renderProvider = new RenderChunkProvider(world, View.setup.viewSize);

            var r = new Rect(0, 0, 1, 1);

            cube   = Geometry.CreateCube2(new Rect[] { r, r, r, r, r, r });
            planes = new Plane[6];

            var blockCount = (int)Enum.GetValues(typeof(BlockType)).Cast <BlockType>().Max() + 1;

            Model.Create();
            material2 = MaterialProvider.material;

            viewThread = new ChunkEventThread();
            View.setup.StartCoroutine(UpdateQueue());
        }