public void GenerateChunk(Transform parent) { _builder.BuildBuilding(new Vector3(Randomize.Next(-3, 3), 0.5f, 0), parent); _builder.BuildLamps(parent); _builder.BuildTree(new Vector3(Randomize.Next(-3, 3), 0.5f, Randomize.Next(-3, 3)), parent); _builder.BuildCars(parent); _builder.BuildCharacters(parent); }