コード例 #1
0
        public void Call(string[] args)
        {
            var arg = new Argument(args);

            var musicDataTable = new MusicDataTable();

            using (var connector = new ChunithmNetHttpClientConnector())
                using (var databaseConnector = new ChunithmMusicDatabaseHttpClientConnector(arg.DataBaseUrl))
                {
                    var currentTable = databaseConnector.GetTableAsync().GetMusicDatabaseApiResult("get current table... ");

                    connector.LoginAsync(arg.SegaId, arg.Password).GetNetApiResult("login... ");
                    connector.SelectAimeAsync(arg.AimeIndex).GetNetApiResult("selecting aime... ");

                    var musicGenre = connector.GetMusicGenreAsync(GENRE_CODE_ALL, Difficulty.Master).GetNetApiResult("downloading music list... ");
                    musicDataTable.Add(musicGenre.MusicGenre);

                    if (currentTable.MusicDataTable.GetTableUnits().Count() == musicDataTable.GetTableUnits().Count())
                    {
                        Console.WriteLine("skip update.");
                        return;
                    }

                    for (var i = 0; i < arg.MaxLevelValue; i++)
                    {
                        var musicLevel = connector.GetMusicLevelAsync(i).GetNetApiResult($"downloading level info ({i + 1}/{arg.MaxLevelValue})", false);
                        musicDataTable.Add(musicLevel.MusicLevel);
                    }

                    databaseConnector.UpdateTableAsync(musicDataTable.MusicDatas).GetMusicDatabaseApiResult("sending table... ");

                    Console.WriteLine("completed.");
                }
        }
コード例 #2
0
        private async void 楽曲更新ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var maxLevel = 14;
            var loadNum  = maxLevel + 1;

            Console.WriteLine($"楽曲の取得中... (1/{loadNum})");

            var   musicGenre = chunithmNetBackgroundConnector.GetMusicGenreAsync(Utility.GENRE_ALL_CODE, Difficulty.Master);
            await musicGenre;

            if (!musicGenre.Result.Success)
            {
                Console.WriteLine("!! Failed !!");
                Console.WriteLine("Error Code : " + musicGenre.Result.ErrorCode);
                Console.WriteLine(musicGenre.Result.ErrorMessage);
                return;
            }
            var musicGenreDocument = musicGenre.Result.DocumentText;

            var musicLevelDocuments = new List <string>();

            for (var i = 1; i <= maxLevel; i++)
            {
                Console.WriteLine($"楽曲の取得中... ({i + 1}/{loadNum})");
                var   musicLevel = chunithmNetBackgroundConnector.GetMusicLevelAsync(i);
                await musicLevel;
                if (!musicLevel.Result.Success)
                {
                    Console.WriteLine("!! Failed !!");
                    Console.WriteLine("Error Code : " + musicLevel.Result.ErrorCode);
                    Console.WriteLine(musicLevel.Result.ErrorMessage);
                    return;
                }
                musicLevelDocuments.Add(musicLevel.Result.DocumentText);
            }

            Console.WriteLine("Success");

            Console.WriteLine("楽曲テーブルを生成します...");

            var musicDataTable   = new MusicDataTable();
            var musicGenreParser = new MusicGenreParser();
            var musicLevelParser = new MusicLevelParser();

            musicDataTable.Add(musicGenreParser.Parse(musicGenreDocument));
            foreach (var musicLevel in musicLevelDocuments)
            {
                musicDataTable.Add(musicLevelParser.Parse(musicLevel));
            }

            var   tableUpdate = dataManagerConnector.UpdateTableAsync(musicDataTable.MusicDatas);
            await tableUpdate;

            Console.WriteLine("Success");
        }