private static void RegisterShader( string name, ChromaShader shader, ChromaCondition condition, ShaderLayer layer) { ChromaInitializer._engine.RegisterShader(shader, condition, layer); }
private static void RegisterShader(string name, ChromaShader shader, ChromaCondition condition, ShaderLayer layer) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) _engine.RegisterShader(shader, condition, layer); }