// will need an audioscript for each possible announcement; // Start is called before the first frame update void Start() { audio.clip = welcome; audio.Play(); character = player.GetComponent <ChracterController>(); TimerActive = Timer.GetComponent <TimerScript>(); }
// Use this for initialization void Start() { PlayerControl = FindObjectOfType <ChracterController>(); Spawner = FindObjectOfType <crowSpawner>(); ScoreUpdate(); UpdateHealth(); ChargeScript = FindObjectOfType <Charge> (); GameObject MemoryObj = GameObject.Find("Memory"); }
void Start() { //Fetch the RectTransform from the GameObject this_rectTransform = GetComponent <RectTransform>(); CC = FindObjectOfType <ChracterController>(); }
void Start() { CurrentTime = StartTime; LookScript = Cam.GetComponent <NewMouseLook>(); CharScript = Player.GetComponent <ChracterController>(); }