コード例 #1
0
ファイル: ChrRectSet.cs プロジェクト: drecom/AnimalRunLand
    // set by split
    void CalcChrRectGrid(Font fontObj, Texture tex, Rect area, int xc, int yc, int num)
    {
        float          imgw    = (float)tex.width;
        float          imgh    = (float)tex.height;
        int            fw      = (int)(area.width - area.x) / xc;
        int            fh      = (int)(area.height - area.y) / yc;
        List <ChrRect> tblList = new List <ChrRect>();

        for (int i = 0; i < num; i++)
        {
            int     xi = i % xc;
            int     yi = i / xc;
            ChrRect d  = new ChrRect();
            d.index = i;
            d.uvX   = (float)(area.x + (fw * xi)) / imgw;
            d.uvY   = (float)(imgh - (area.y + (fh * yi) + fh)) / imgh;
            d.uvW   = (float)fw / imgw;
            d.uvH   = (float)fh / imgh;
            d.vertX = 0;
            d.vertY = 0;
            d.vertW = fw;
            d.vertH = -fh;
            d.width = fw;
            tblList.Add(d);
        }

        ChrRect[] tbls = tblList.ToArray();
        SetCharacterInfo(tbls, fontObj);
        this.ShowNotification(new GUIContent("Complete"));
    }
コード例 #2
0
    // get font table one line.
    ChrRect GetChrRect(string line, float imgw, float imgh)
    {
        ChrRect d = new ChrRect();

        foreach (string s in line.Split(' '))
        {
            if (s.IndexOf("id=") >= 0)
            {
                d.id = GetParamInt(s, "id=");
            }
            else if (s.IndexOf("x=") >= 0)
            {
                d.x = GetParamInt(s, "x=");
            }
            else if (s.IndexOf("y=") >= 0)
            {
                d.y = GetParamInt(s, "y=");
            }
            else if (s.IndexOf("width=") >= 0)
            {
                d.w = GetParamInt(s, "width=");
            }
            else if (s.IndexOf("height=") >= 0)
            {
                d.h = GetParamInt(s, "height=");
            }
            else if (s.IndexOf("xoffset=") >= 0)
            {
                d.xofs = GetParamInt(s, "xoffset=");
            }
            else if (s.IndexOf("yoffset=") >= 0)
            {
                d.yofs = GetParamInt(s, "yoffset=");
            }
            else if (s.IndexOf("xadvance=") >= 0)
            {
                d.width = GetParamInt(s, "xadvance=");
            }
        }
        d.index = d.id;
        d.uvX   = (float)d.x / imgw;
        d.uvY   = (float)(imgh - (d.y)) / imgh;
        d.uvW   = (float)d.w / imgw;
        //d.uvH = (float)-d.h / imgh;
        d.uvH = (float)-d.h / imgh;

        d.vertX = (float)d.xofs;
        d.vertY = (float)d.yofs;
        d.vertW = d.w;
        d.vertH = d.h;

        return(d);
    }
コード例 #3
0
    void CalcChrRect(TextAsset posTbl, Texture tex)
    {
        string fileName = AssetDatabase.GetAssetPath(fontPosTbl);
        string texName  = AssetDatabase.GetAssetPath(tex);
        string fontName = System.IO.Path.GetFileNameWithoutExtension(fileName);
        string fontPath = fileName.Replace(".fnt", ".fontsettings");
        string matPath  = fileName.Replace(".fnt", ".mat");
        float  imgw     = (float)tex.width;
        float  imgh     = (float)tex.height;
        string txt      = posTbl.text;

        List <ChrRect> tblList = new List <ChrRect>();

        foreach (string line in txt.Split('\n'))
        {
            if (line.IndexOf("char id=") == 0)
            {
                ChrRect d = GetChrRect(line, imgw, imgh);
                tblList.Add(d);
            }
        }
        if (tblList.Count == 0)
        {
            new GUIContent("Failed");
            return;
        }

        ChrRect[] tbls = tblList.ToArray();
        Font      font = new Font();

        font.name = fontName;
        SetCharacterInfo(tbls, font);


        Material mat = new Material(Shader.Find("Unlit/Transparent"));

        mat.mainTexture = tex;
        mat.name        = fontName;
        font.material   = mat;


        Debug.Log(System.IO.Path.GetFileNameWithoutExtension(fileName));
        Debug.Log(fileName);

        AssetDatabase.CreateAsset(mat, matPath);
        AssetDatabase.CreateAsset(font, fontPath);
        EditorUtility.SetDirty(mat);
        EditorUtility.SetDirty(font);
        AssetDatabase.SaveAssets();
        this.ShowNotification(new GUIContent("Complete"));
        AssetDatabase.Refresh();
    }
コード例 #4
0
ファイル: ChrRectSet.cs プロジェクト: drecom/AnimalRunLand
    // set by .fnt(.txt)
    void CalcChrRect(Font fontObj, TextAsset posTbl, Texture tex)
    {
        float          imgw             = (float)tex.width;
        float          imgh             = (float)tex.height;
        string         txt              = posTbl.text;
        List <ChrRect> tblList          = new List <ChrRect>();
        int            asciiStartOffset = int.MaxValue;
        int            maxH             = 0;

        foreach (string line in txt.Split('\n'))
        {
            if (line.IndexOf("char id=") == 0)
            {
                ChrRect d = GetChrRect(line, imgw, imgh);

                if (asciiStartOffset > d.id)
                {
                    asciiStartOffset = d.id;
                }

                if (maxH < d.h)
                {
                    maxH = d.h;
                }

                tblList.Add(d);
            }
        }

        ChrRect[] tbls = tblList.ToArray();

        // index value
        for (int i = 0; i < tbls.Length; i++)
        {
            tbls[i].index = tbls[i].id - asciiStartOffset;
        }

        // make new CharacterInfo
        SetCharacterInfo(tbls, fontObj);
        // fontObj.asciiStartOffset = asciiStartOffset;
        this.ShowNotification(new GUIContent("Complete"));
    }
コード例 #5
0
ファイル: ChrRectSet.cs プロジェクト: 2ty/race3d
	// get font table one line.
	ChrRect GetChrRect(string line, float imgw, float imgh) {
		ChrRect d = new ChrRect();
		
		foreach (string s in line.Split(' ')) {
			if (s.IndexOf("id=") >= 0) d.id = GetParamInt(s, "id=");
			else if (s.IndexOf("x=") >= 0) d.x = GetParamInt(s, "x=");
			else if (s.IndexOf("y=") >= 0) d.y = GetParamInt(s, "y=");
			else if (s.IndexOf("width=") >= 0) d.w = GetParamInt(s, "width=");
			else if (s.IndexOf("height=") >= 0) d.h = GetParamInt(s, "height=");
			else if (s.IndexOf("xoffset=") >= 0) d.xofs = GetParamInt(s, "xoffset=");
			else if (s.IndexOf("yoffset=") >= 0) d.yofs = GetParamInt(s, "yoffset=");
			else if (s.IndexOf("xadvance=") >= 0) d.width = GetParamInt(s, "xadvance=");
		}
		
		d.uvX = (float)d.x / imgw;
		d.uvY = (float)(imgh - d.y - d.h) / imgh;
		d.uvW = (float)d.w / imgw;
		d.uvH = (float)d.h / imgh;
		
		d.vertX = (xoffsetEnable) ? (float)d.xofs : 0.0f;
		d.vertY = -(float)d.yofs;
		d.vertW = d.w;
		d.vertH = -d.h;
		
		return d;
	}
コード例 #6
0
ファイル: ChrRectSet.cs プロジェクト: 2ty/race3d
	// over write custom font by new CharacterInfo
	void SetCharacterInfo(ChrRect[] tbls, Font fontObj) {
		CharacterInfo[] nci = new CharacterInfo[tbls.Length];
		for (int i = 0; i < tbls.Length; i++) {
			nci[i].index = tbls[i].index;
			nci[i].width = tbls[i].width;
			nci[i].uv.x = tbls[i].uvX;
			nci[i].uv.y = tbls[i].uvY;
			nci[i].uv.width = tbls[i].uvW;
			nci[i].uv.height = tbls[i].uvH;
			nci[i].vert.x = tbls[i].vertX;
			nci[i].vert.y = tbls[i].vertY;
			nci[i].vert.width = tbls[i].vertW;
			nci[i].vert.height = tbls[i].vertH;
		}
		fontObj.characterInfo = nci;
	}
コード例 #7
0
ファイル: ChrRectSet.cs プロジェクト: 2ty/race3d
	// set by split
	void CalcChrRectGrid(Font fontObj, Texture tex, Rect area, int xc, int yc, int num) {
		float imgw = (float)tex.width;
		float imgh = (float)tex.height;
		int fw = (int)(area.width - area.x) / xc;
		int fh = (int)(area.height - area.y) / yc;
		List<ChrRect> tblList = new List<ChrRect>();
		for (int i = 0; i < num; i++) {
			int xi = i % xc;
			int yi = i / xc;
			ChrRect d = new ChrRect();
			d.index = startOffset+i;
			d.uvX = (float)(area.x + (fw * xi)) / imgw;
			d.uvY = (float)(imgh - (area.y + (fh * yi) + fh)) / imgh;
			d.uvW = (float)fw / imgw;
			d.uvH = (float)fh / imgh;
			d.vertX = 0;
			d.vertY = 0;
			d.vertW = fw;
			d.vertH = -fh;
			d.width = fw;
			tblList.Add(d);
		}
		ChrRect[] tbls = tblList.ToArray();
		SetCharacterInfo(tbls, fontObj);
		this.ShowNotification(new GUIContent("Complete"));
	}
コード例 #8
0
ファイル: ChrRectSet.cs プロジェクト: tyfkda/ChrRectSet
 // over write custom font by new CharacterInfo
 void SetCharacterInfo(ChrRect[] tbls, Font fontObj)
 {
     CharacterInfo[] nci = new CharacterInfo[tbls.Length];
     for (int i = 0; i < tbls.Length; i++) {
         nci[i].index = tbls[i].index;
         nci[i].advance = (int)tbls[i].width;
         nci[i].uvBottomLeft = new Vector2(tbls[i].uvX, tbls[i].uvY);
         nci[i].uvTopRight = new Vector2(tbls[i].uvX + tbls[i].uvW, tbls[i].uvY + tbls[i].uvH);
         nci[i].minX = (int)tbls[i].vertX;
         nci[i].maxY = (int)tbls[i].vertY;
         nci[i].maxX = (int)(tbls[i].vertX + tbls[i].vertW);
         nci[i].minY = (int)(tbls[i].vertY + tbls[i].vertH);
     }
     fontObj.characterInfo = nci;
     EditorUtility.SetDirty(fontObj);
 }