コード例 #1
0
        public async Task <IActionResult> Create([Bind("ID,Chore,IsActive")] ChoreTypes choreTypes)
        {
            try
            {
                if (ModelState.IsValid)
                {
                    var user = await _userManager.GetUserAsync(User);

                    if (user == null)
                    {
                        throw new ApplicationException($"Unable to load user with ID '{_userManager.GetUserId(User)}'.");
                    }
                    choreTypes.AuthorUserID = user.Id;
                    _context.Add(choreTypes);
                    await _context.SaveChangesAsync();

                    return(RedirectToAction(nameof(Index)));
                }
                return(View(choreTypes));
            }
            catch (Exception ex)
            {
                _logger.LogError(string.Format("{0} - Error Message: {1}", System.Reflection.MethodBase.GetCurrentMethod(), ex.Message));
                return(RedirectToAction("Index", "StatusCode", 500));
            }
        }
コード例 #2
0
    public override void Initialize()
    {
        base.Initialize();
        Urges                  = new Urges();
        AssignableSlots        = new AssignableSlots();
        StateMachineCategories = new StateMachineCategories();
        Personalities          = new Personalities();
        Faces                  = new Faces();
        Shirts                 = new Shirts();
        Expressions            = new Expressions(Root);
        Thoughts               = new Thoughts(Root);
        Deaths                 = new Deaths(Root);
        StatusItemCategories   = new StatusItemCategories(Root);
        Techs                  = new Techs(Root);
        Techs.Load(researchTreeFile);
        TechTreeTitles = new TechTreeTitles(Root);
        TechTreeTitles.Load(researchTreeFile);
        TechItems             = new TechItems(Root);
        Accessories           = new Accessories(Root);
        AccessorySlots        = new AccessorySlots(Root, null, null, null);
        ScheduleBlockTypes    = new ScheduleBlockTypes(Root);
        ScheduleGroups        = new ScheduleGroups(Root);
        RoomTypeCategories    = new RoomTypeCategories(Root);
        RoomTypes             = new RoomTypes(Root);
        ArtifactDropRates     = new ArtifactDropRates(Root);
        SpaceDestinationTypes = new SpaceDestinationTypes(Root);
        Diseases            = new Diseases(Root);
        Sicknesses          = new Database.Sicknesses(Root);
        SkillPerks          = new SkillPerks(Root);
        SkillGroups         = new SkillGroups(Root);
        Skills              = new Skills(Root);
        ColonyAchievements  = new ColonyAchievements(Root);
        MiscStatusItems     = new MiscStatusItems(Root);
        CreatureStatusItems = new CreatureStatusItems(Root);
        BuildingStatusItems = new BuildingStatusItems(Root);
        ChoreTypes          = new ChoreTypes(Root);
        Effect effect = new Effect("CenterOfAttention", DUPLICANTS.MODIFIERS.CENTEROFATTENTION.NAME, DUPLICANTS.MODIFIERS.CENTEROFATTENTION.TOOLTIP, 0f, true, true, false, null, 0f, null);

        effect.Add(new AttributeModifier("StressDelta", -0.008333334f, DUPLICANTS.MODIFIERS.CENTEROFATTENTION.NAME, false, false, true));
        effects.Add(effect);
        CollectResources(Root, ResourceTable);
    }