/// <summary> /// 기본 파티클 시스템에 파티클을 추가합니다. /// </summary> public static void AddParticleToBasicParticleSystem(Chord.Root pitch) { if (basicParticleSystem == null) { return; } basicParticleSystem.AddParticleInBasic( Theme.CurrentTheme.ParticleInfoForCharacter.particleType, Theme.CurrentTheme.ParticleInfoForCharacter.particleLifetime, Theme.CurrentTheme.ParticleInfoForCharacter.pitchToParticleColor(pitch), Theme.CurrentTheme.ParticleInfoForCharacter.particleSize); }
/// <summary> /// 기본 파티클 시스템에 파티클을 추가합니다. /// </summary> public static void AddParticleToBasicParticleSystem(Chord.Root pitch) { if (basicParticleSystem == null) { return; } if (theme == Theme.Autumn) { basicParticleSystem.AddParticleInBasic(Particle.Type.leaf, 320, Color.White, 1f); } else if (theme == Theme.Rain) { basicParticleSystem.AddParticleInBasic(Particle.Type.note, 64, Chord.PitchColor(pitch), 0.1f); } else if (theme == Theme.Star) { basicParticleSystem.AddParticleInBasic(Particle.Type.star, 32, Chord.PitchColor(pitch), 1f); } }