public int FillPoint(Point pColor, Color32 color, bool writeData = true) { int num = this.paintEngine.texWidth * pColor.i + pColor.j; short num2 = this.paintEngine.source[num]; this.paintEngine.paintColor = color; ChopFillAlgorithm.Fill(pColor.j, pColor.i, this.paintEngine, num2); if (writeData) { this.UpdateDrawTex(); } this.paintedMap[(int)num2] = true; return((int)num2); }
public void FillId(Color32 color, short id) { this.paintEngine.paintColor = color; ChopFillAlgorithm.Fill(0, 0, this.paintEngine, id); }