void switchToPrev() { if (prev != null) { active = false; control.setVisible(false); CarControl cc = (CarControl)prev.GetComponent(typeof(CarControl)); cc.Active(); } else { Chooser.DestroyMaps(); SceneManager.LoadScene(0); } }
private void OnGUI() { if (car.GetComponent <CarAI>().HasFinished()) { if (UnityEngine.GUI.Button(new Rect(Screen.width / 2 - 50, 25, 100, 25), "Back")) { Chooser.DestroyMaps(); SceneManager.LoadScene(0); } if (UnityEngine.GUI.Button(new Rect(Screen.width / 2 - 50, 75, 100, 25), "Replay")) { car.GetComponent <CarAI>().replay(); } if (UnityEngine.GUI.Button(new Rect(Screen.width / 2 - 50, 125, 100, 25), "Retry")) { car.GetComponent <CarAI>().retry(); } } }