void CreateCB(GameObject go) { Debug.Log(selid + " / " + inputLabel.value); RoleData data = RoleData.Create(selid, inputLabel.value); UserDataManager.instance.AddRole(data); ChooseRoleSceneManager.GetInstance().ChooseRole(); }
public void ChooseRole(int instanceid) { selinstanceid = instanceid; ChooseRoleSceneManager.GetInstance().ShowPlayerRole(instanceid); }
void CreateRoleCB(GameObject go) { ChooseRoleSceneManager.GetInstance().CreateRole(); }
void ChooseSelf(GameObject go) { //Debug.Log(conf.name); ChooseRoleSceneManager.GetInstance().chooseRoleLayerManager.ChooseRole(instanceid); }
public void SelRole(int id) { selid = id; ChooseRoleSceneManager.GetInstance().ShowBaseRole(id); }
void BackCB(GameObject go) { ChooseRoleSceneManager.GetInstance().ChooseRole(); }