public void Logout() { ChooseCharacter.RemoveLaunchedSession(); LeaveSession(); SFS.Disconnect(); SFS.setSFS(null); SceneManager.LoadScene("Login"); }
/// <summary> /// 選択できるキャラを生成する処理 /// </summary> /// <param name="count">キャラの個数</param> public void GenerateCharaButtons(int count) { //キャラを全部生成する処理 for (int i = 0; i < count; i++) { ChooseCharacter charaButton = Instantiate(charaButtonPrefab, charaTran, false); charaButton.SetUpCharaButton(i); } }
void Awake() { DontDestroyOnLoad(gameObject); if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); return; } Destroy(this.gameObject); }
void OnApplicationQuit() { ChooseCharacter.RemoveLaunchedSession(); // Always disconnect before quitting SFS.Disconnect(); }
public static void setChooseCharacter() { cc = GameObject.Find("ChooseCharacterGO").GetComponent <ChooseCharacter>(); }