コード例 #1
0
        public RTChoice()
        {
            _title        = "Choice";
            _titleColor   = Color.DimGray;
            _titleFont    = new Font(FontFamily.GenericSansSerif, 8);
            _valueFont    = new Font(FontFamily.GenericSansSerif, 8);
            _xdim         = 50;
            _selectedItem = -1;
            _frontColor   = Color.DimGray;
            frontPen      = new Pen(_frontColor);
            frontBrush    = new SolidBrush(_frontColor);
            _backColor    = Color.Black;
            backBrush     = new SolidBrush(_backColor);
            _entries      = new List <RTDrawable>();
            _offString    = "off";
            _numericMin   = 0;
            _numericMax   = 100;
            _choiceType   = ChoiceType.ListDefined;

            //_entries.Add(new RTDrawableText("bla"));
            //_entries.Add(new RTDrawableWaveform(RTDrawableWaveform.WaveForm.Sine, -0.5));
            //_entries.Add(new RTDrawableWaveform(RTDrawableWaveform.WaveForm.Triangle, -0.5));
            //_entries.Add(new RTDrawableWaveform(RTDrawableWaveform.WaveForm.Saw, -0.5));
            //_entries.Add(new RTDrawableWaveform(RTDrawableWaveform.WaveForm.Rectangle, -0.5));
            //_entries.Add(new RTDrawableWaveform(RTDrawableWaveform.WaveForm.Noise, 0));
            // _selectedItem = 0;

            // this.DoubleBuffered = true;
        }
コード例 #2
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    // Constructors
    public DialogueText(int _id, int _nextTextID, string _exitValue, string _funcValueShowParts, List <Choice> _choiceList, List <TextPart> _textParts)
    {
        // Copy
        m_textID            = _id;
        m_exitValue         = _exitValue;
        m_funcValuShowParts = _funcValueShowParts;
        m_nextTextID        = _nextTextID;
        m_textParts         = _textParts;

        // Add choices to list
        if (_choiceList != null)
        {
            foreach (Choice c in _choiceList)
            {
                m_choiceList.Add(c.ChoiceID, c);
            }
        }

        // Set type
        if (m_exitValue == null || m_exitValue.Length == 0 && m_nextTextID < 0)
        {
            m_autoChoiceType = ChoiceType.CHOICE_NONE;
        }
        else if (m_exitValue == null || m_exitValue.Length == 0)
        {
            m_autoChoiceType = ChoiceType.CHOICE_NEXT_TEXT;
        }
        else
        {
            m_autoChoiceType = ChoiceType.CHOICE_EXIT;
        }
    }
コード例 #3
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        public void TestConstructor_SetsId()
        {
            const ChoiceType id = ChoiceType.Gce;
            var objectUnderTest = new GoogleCloudExtension.PublishDialog.Steps.Choice.Choice(id, null, null, null, null);

            Assert.AreEqual(id, objectUnderTest.Id);
        }
コード例 #4
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ファイル: Utilities.cs プロジェクト: hershesz/AHPS
        /**
         * I don't even know what this does, I'll remove the type options unless I need them
         */
        public static void Choice(string text, ChoiceType type, int min = 0, int max = 0)
        {
            System.Console.WriteLine(text);
            switch (type)
            {
            case ChoiceType.Boolean:
                string response;
                bool   did = false;
                do
                {
                    response = Prompt("[y/n]", true);
                    if (response.ToLower().Contains("y"))
                    {
                        did = true;
                    }
                } while (response.Equals(""));

                Display(did ? "\nYou did it!" : "\nYou didn't do it.");
                break;

            case ChoiceType.NumberRange:
                System.Console.Write("(" + min + "-" + max + ") >");
                break;

            case ChoiceType.String:
                System.Console.Write("(string) > ");
                break;

            default:
                System.Console.WriteLine("Error: parameter 'type' does not match recognizable 'ChoiceType'");
                break;
            }
        }
コード例 #5
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    public void ShowWindow(InteractiveObject _npc, bool sleepNearEnemy, bool outOfPills, bool trade, bool repel)
    {
        tradeArrows.SetActive(false);

        if (sleepNearEnemy && !outOfPills)
        {
            choice = ChoiceType.sleep;
            npc    = null;

            title.text       = "Monsters around.";
            description.text = "Monsters will scare you and damage your toy while you're sleeping. Fall asleep?";
        }
        else if (!sleepNearEnemy && outOfPills)
        {
            choice = ChoiceType.sleep;
            npc    = null;

            title.text       = "No pills.";
            description.text = "The next night will be much worse. Fall asleep?";
        }
        else if (sleepNearEnemy && outOfPills)
        {
            choice = ChoiceType.sleep;
            npc    = null;

            title.text       = "Monsters and no pills";
            description.text = "You're going to bed with the monsters around. And you run out of pills. This is madness. Fall asleep?";
        }

        _anim.SetTrigger("Active");
    }
コード例 #6
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 public Choice(ChoiceType id, string name, string toolTip, ImageSource icon, ICommand command)
 {
     Id      = id;
     Name    = name;
     ToolTip = toolTip;
     Icon    = icon;
     Command = command;
 }
コード例 #7
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 public VideosFilterChoice(string label, int id, List <VideoFilterOption> options, ChoiceType uiType, FilterType valueType)
 {
     this.label     = label;
     this.Id        = id;
     this.Options   = options;
     this.uiType    = uiType;
     this.ValueType = valueType;
     this.SetupFilters();
 }
コード例 #8
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ファイル: ChoiceData.cs プロジェクト: Hengle/swc-decompiled
 public ChoiceData(VideoFilterOption defaultChoice, List <VideoFilterOption> choices, VideoFilterOption choice, string label, int id, ChoiceType uiType)
 {
     this.ChoiceDefault = defaultChoice;
     this.Choices       = choices;
     this.ChoiceMade    = choice;
     this.UILabel       = label;
     this.Id            = id;
     this.UIType        = uiType;
 }
コード例 #9
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ファイル: MenuChoice.cs プロジェクト: jcxavier/FES2010
        /// <summary>
        /// contructor
        /// </summary>
        /// <param name="text">the text to be displayed by this choice</param>
        public MenuChoice(string text)
        {
            this.text = text;
            m_nodes = new MenuChoiceCollection();

            m_choiceType = ChoiceType.Normal;
            visibleOnSelectionOnly = true;
            textColor = Color.White;
            selectColor = Color.Green;
        }
コード例 #10
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 internal Choice(T2 choice2Of2)
 {
     if (choice2Of2 == null)
     {
         throw new ArgumentNullException("choice2Of2");
     }
     _choice2Of2 = choice2Of2;
     _choice1Of2 = default(T1);
     _tag        = ChoiceType.Choice2Of2;
 }
コード例 #11
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 public Choice()
 {
     selectText     = new List <TextAndPosition>();
     onlyShowText   = new List <TextAndPosition>();
     streamText     = new List <TextAndPosition>();
     indicateChoice = new Dictionary <int, Object>();
     monsterList    = new List <Enemy>();
     //npcList = new List<NPC>();
     choiceType = ChoiceType.NORMAL;
 }
コード例 #12
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ファイル: UnbufferedChannel.cs プロジェクト: Erhannis/Jibu
 internal void Out(Alternative alternative)
 {
     lock (modifying)
     {
         if (choiceType == ChoiceType.Input)
         {
             throw new JibuException("An ChannelReader is already using the Channel in another Choice");
         }
         choiceType = ChoiceType.Output;
         alternativeForPassingToChoice = alternative;
     }
 }
コード例 #13
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ファイル: MapPoolScreen.cs プロジェクト: clay53/osu-dash
        private void setMode(TeamColour colour, ChoiceType choiceType)
        {
            pickColour = colour;
            pickType   = choiceType;

            Color4 setColour(bool active) => active ? Color4.White : Color4.Gray;

            buttonRedBan.Colour   = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Ban);
            buttonBlueBan.Colour  = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Ban);
            buttonRedPick.Colour  = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Pick);
            buttonBluePick.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Pick);
        }
コード例 #14
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ファイル: UnbufferedChannel.cs プロジェクト: Erhannis/Jibu
 /// Creates a Channel.
 internal UnbufferedChannel()
 {
     poisoned      = false;
     modifying     = new object();
     writerLock    = new object();
     readerLock    = new object();
     dataPending   = readerPending = false;
     choiceType    = ChoiceType.None;
     choiceQueue   = new Queue <Choice>();
     reserved      = false;
     channelReader = new ChannelReader <T>(this);
     channelWriter = new ChannelWriter <T>(this);
 }
コード例 #15
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		private Choice(String text, Card cardSource, CardCollection cardTriggers, ChoiceType choiceType, Player playerSource, EventArgs eventArgs, Boolean isOrdered, Boolean isSpecific, int minimum, int maximum)
		{
			_Text = text;
			_CardSource = cardSource;
			_CardTriggers = cardTriggers;
			_ChoiceType = choiceType;
			_PlayerSource = playerSource;
			_EventArgs = eventArgs;
			_IsOrdered = isOrdered;
			_IsSpecific = isSpecific;
			_Minimum = minimum < 0 ? 0 : minimum;
			_Maximum = maximum < _Minimum ? _Minimum : maximum;
		}
コード例 #16
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 private Choice(String text, Card cardSource, CardCollection cardTriggers, ChoiceType choiceType, Player playerSource, EventArgs eventArgs, Boolean isOrdered, Boolean isSpecific, int minimum, int maximum)
 {
     _Text         = text;
     _CardSource   = cardSource;
     _CardTriggers = cardTriggers;
     _ChoiceType   = choiceType;
     _PlayerSource = playerSource;
     _EventArgs    = eventArgs;
     _IsOrdered    = isOrdered;
     _IsSpecific   = isSpecific;
     _Minimum      = minimum < 0 ? 0 : minimum;
     _Maximum      = maximum < _Minimum ? _Minimum : maximum;
 }
コード例 #17
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 /// <summary>
 /// Initializes an instance of the SendChoicesNode class.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 public SendChoicesNode(XmlNode xmlNode, Game game)
 {
     // entity % entity; #REQUIRED
     // type NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     _game = game;
     Int32.TryParse(xmlNode.Attributes?["entity"]?.Value, out Entity);
     if (xmlNode.Attributes?["type"]?.Value == null) { throw new NullReferenceException(); }
     Type = (ChoiceType)Enum.Parse(typeof(ChoiceType), xmlNode.Attributes?["type"]?.Value);
     Ts = xmlNode.Attributes?["ts"]?.Value;
     foreach (XmlNode childNode in xmlNode.ChildNodes) {
         Children.Add(NodeImporter.Import(childNode, game));
     }
 }
コード例 #18
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        public static ChooseTask CreatePlayerTaskChoice(Game game, int PlayerId, ChoiceType choiceType, List <int> entities)
        {
            switch (choiceType)
            {
            case ChoiceType.MULLIGAN:
                return(ChooseTask.Mulligan(game.Player1.PlayerId == PlayerId ? game.Player1 : game.Player2.PlayerId == PlayerId ? game.Player2 : null, entities));

            case ChoiceType.GENERAL:
                return(ChooseTask.Pick(game.CurrentPlayer, entities[0]));

            default:
                return(null);
            }
        }
コード例 #19
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        private PlayerTask ProcessPowerChoiceData(int PlayerId, ChoiceType choiceType, List <int> entities)
        {
            switch (choiceType)
            {
            case ChoiceType.MULLIGAN:
                return(ChooseTask.Mulligan(_game.Player1.PlayerId == PlayerId ? _game.Player1 : _game.Player2.PlayerId == PlayerId ? _game.Player2 : null, entities));

            case ChoiceType.GENERAL:
                return(ChooseTask.Pick(_game.CurrentPlayer, entities[0]));

            default:
                return(null);
            }
        }
コード例 #20
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        public void AddCards(IEnumerable <Card> cards)
        {
            switch (this.ChoiceType)
            {
            case DominionBase.ChoiceType.Cards:
            case DominionBase.ChoiceType.SuppliesAndCards:
                _Cards = _Cards.Concat(cards);
                break;

            case DominionBase.ChoiceType.Supplies:
                _Cards      = cards;
                _ChoiceType = DominionBase.ChoiceType.SuppliesAndCards;
                break;

            default:
                throw new UnauthorizedAccessException("Cannot add cards to Choice Type!");
            }
        }
コード例 #21
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    public void JsonToObject(String jsonString)
    {
        Json json = new Json();

        json.JsonString         = jsonString;
        this.Name               = json.GetItem("Name");
        this.QuickDelegate      = json.GetItem("QuickDelegate");
        this.IsSavePoint        = bool.Parse(json.GetItem("IsSavePoint"));
        this.IsVisit            = bool.Parse(json.GetItem("IsVisit"));
        this.IsShowStateWindow  = bool.Parse(json.GetItem("IsShowStateWindow"));
        this.BackgroundTextName = json.GetItem("BackgroundTextName");
        this.selectText         = json.GetJsonAbleList <TextAndPosition>("selectText");
        this.onlyShowText       = json.GetJsonAbleList <TextAndPosition>("onlyShowText");
        this.streamText         = json.GetJsonAbleList <TextAndPosition>("streamText");
        this.returnText         = json.GetJsonAbleList <TextAndPosition>("returnText");
        this.indicateChoice     = json.GetDictionary("indicateChoice");
        this.monsterList        = json.GetJsonAbleList <Enemy>("monsterList");
        this.choiceType         = Parse.ParseEnum <ChoiceType>(json.GetItem("choiceType"));
    }
コード例 #22
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ファイル: Choice.cs プロジェクト: LeBoozer/BillysPayback
    // Constructor
    public Choice(int _id, string _text, string _funcValueNextTextID, string _exitValue, string _funcValueEnabled, List <DynamicScriptRef> _scriptRefs)
    {
        // Copy
        m_choiceID            = _id;
        m_text                = _text;
        m_exitValue           = _exitValue;
        m_funcValueEnabled    = _funcValueEnabled;
        m_funcValueNextTextID = _funcValueNextTextID;
        m_scriptReferences    = _scriptRefs;

        // Set type
        if (m_exitValue == null || m_exitValue.Length == 0)
        {
            m_choiceType = ChoiceType.CHOICE_NEXT_TEXT;
        }
        else
        {
            m_choiceType = ChoiceType.CHOICE_EXIT;
        }
    }
コード例 #23
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        private bool HasChoiceBeenMade(ChoiceType type)
        {
            switch (type)
            {
            case ChoiceType.Action:
                return(ChoiceMade != Action.None);

            case ChoiceType.Target:
                return(ChoiceTarget != 0);

            case ChoiceType.Card:
                return(CardToLose != null);

            case ChoiceType.Block:
                //check if ANYONE has blocked, so first person to block is the one that has to deal with it
                return(Players.Any(x => x.CallBluff == true || x.Block == true) || Players.Where(x => x.Cards.Count() > 0).All(x => x.CallBluff == false && x.Block == false));

            default:
                return(true);
            }
        }
コード例 #24
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        public override void ChildDeserialize(GenericReader reader)
        {
            /*int version = */
            reader.ReadEncodedInt();

            EnterBridge       = reader.ReadBool();
            EnterGreenZone    = reader.ReadBool();
            EnterYellowZone   = reader.ReadBool();
            EnterBlueZone     = reader.ReadBool();
            EnterRedZone      = reader.ReadBool();
            EnterTreasureZone = reader.ReadBool();

            KilledRonins = reader.ReadInt();
            KilledSouls  = reader.ReadInt();
            Opponent     = (OpponentType)reader.ReadInt();

            SendRoninKarma = reader.ReadBool();
            SendSoulsKarma = reader.ReadBool();

            Choice = (ChoiceType)reader.ReadInt();
        }
コード例 #25
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    protected Choice(Choice that) : this()
    {
        if (that.SelectText != null)
        {
            this.SelectText = that.SelectText.ConvertAll(new Converter <TextAndPosition, TextAndPosition>(o => (TextAndPosition)o.Clone()));
        }
        if (that.OnlyShowText != null)
        {
            this.OnlyShowText = that.OnlyShowText.ConvertAll(new Converter <TextAndPosition, TextAndPosition>(o => (TextAndPosition)o.Clone()));
        }
        if (that.StreamText != null)
        {
            this.StreamText = that.StreamText.ConvertAll(new Converter <TextAndPosition, TextAndPosition>(o => (TextAndPosition)o.Clone()));
        }
        if (that.ReturnText != null)
        {
            this.ReturnText = that.ReturnText.ConvertAll(new Converter <TextAndPosition, TextAndPosition>(o => (TextAndPosition)o.Clone()));
        }

        this.IndicateChoice = new Dictionary <int, Object>(that.IndicateChoice);

        this.QuickDelegate = that.QuickDelegate;

        this.Name              = that.Name;
        this.ChoiceType        = that.ChoiceType;
        this.IsSavePoint       = that.IsSavePoint;
        this.IsShowStateWindow = that.IsShowStateWindow;

        this.BackgroundTextName = that.BackgroundTextName;

        if (!IsEmptyList(that.EnemyList))
        {
            if (that.EnemyList[0] != null)
            {
                this.EnemyList = that.EnemyList.ConvertAll(new Converter <Enemy, Enemy>(o => (Enemy)o.Clone()));
            }
        }
        // if(that.NPCList != null)
        //  this.NPCList = that.NPCList.ConvertAll(new Converter<NPC, NPC>(o => (NPC)o.Clone()));
    }
コード例 #26
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        public void AddCard(Card card)
        {
            switch (this.ChoiceType)
            {
            case DominionBase.ChoiceType.Cards:
            case DominionBase.ChoiceType.SuppliesAndCards:
                _Cards = _Cards.Concat(new CardCollection {
                    card
                });
                break;

            case DominionBase.ChoiceType.Supplies:
                _Cards = _Cards.Concat(new CardCollection {
                    card
                });
                _ChoiceType = DominionBase.ChoiceType.SuppliesAndCards;
                break;

            default:
                throw new UnauthorizedAccessException("Cannot add cards to Choice Type!");
            }
        }
コード例 #27
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        /// <summary>
        /// Sleeps until a choice has been made
        /// </summary>
        /// <param name="timeToChoose">Time in half seconds to choose</param>
        /// <returns>Whether or not a choice was actually made</returns>
        private Action WaitForChoice(ChoiceType type, int Id = 0, bool canBlock = false, bool canBluff = false, int timeToChoose = 60)
        {
            if (type == ChoiceType.Card)
            {
                CardToLose = null;
            }
            var allowed = 0;

            while (!HasChoiceBeenMade(type) && timeToChoose > 0)
            {
                Thread.Sleep(500);
                if (type == ChoiceType.Block)
                {
                    var temp = Players.Count(x => x.Cards.Count() > 0 && x.Block == false && x.CallBluff == false) - 1;
                    if (temp != allowed)
                    {
                        allowed = temp;
                        //group or PM
                        if (IsGroup)
                        {
                            var r = Bot.Edit(ChatId, LastMessageId, LastMessageSent, CreateBlockMenu(Id, canBlock, canBluff, allowed)).Result;
                            LastMessageId = r.MessageId;
                        }
                        else
                        {
                            foreach (var p in Players.Where(x => x.Cards.Count() > 0 && x.Id != Id))
                            {
                                var r = Bot.Edit(p.Id, p.LastMessageId, p.LastMessageSent, CreateBlockMenu(Id, canBlock, canBluff, allowed)).Result;
                                p.LastMessageId = r.MessageId;
                            }
                        }
                    }
                }
                timeToChoose--;
            }

            return(ChoiceMade);
        }
コード例 #28
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ファイル: BufferedChannel.cs プロジェクト: Erhannis/Jibu
        internal BufferedChannel(JibuBuffer buffertype, int size)
            : base()
        {
            poisoned      = false;
            modifying     = new object();
            writerLock    = new object();
            readerLock    = new object();
            readerPending = false;
            choiceType    = ChoiceType.None;
            choiceQueue   = new Queue <Choice>();
            channelReader = new ChannelReader <T>(this);
            channelWriter = new ChannelWriter <T>(this);

            writerBlocked     = false;
            blockedReaderLock = new object();
            blockedWriterLock = new object();
            readersBlocked    = 0;
            writersBlocked    = 0;
            this.size         = size;
            reservedIds       = new Dictionary <int, int>();

            switch (buffertype)
            {
            case JibuBuffer.Fifo:
                buf = new FifoBuffer <T>(size);
                break;

            case JibuBuffer.Lifo:
                buf = new LifoBuffer <T>(size);
                break;

            case JibuBuffer.Infinite:
                buf       = new InfiniteBuffer <T>();
                this.size = int.MaxValue;
                break;
            }
        }
コード例 #29
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        public override void ChildDeserialize( GenericReader reader )
        {
            /*int version = */
            reader.ReadEncodedInt();

            EnterBridge = reader.ReadBool();
            EnterGreenZone = reader.ReadBool();
            EnterYellowZone = reader.ReadBool();
            EnterBlueZone = reader.ReadBool();
            EnterRedZone = reader.ReadBool();
            EnterTreasureZone = reader.ReadBool();

            KilledRonins = reader.ReadInt();
            KilledSouls = reader.ReadInt();
            Opponent = (OpponentType) reader.ReadInt();

            SendRoninKarma = reader.ReadBool();
            SendSoulsKarma = reader.ReadBool();

            Choice = (ChoiceType) reader.ReadInt();
        }
コード例 #30
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ファイル: MenuChoice.cs プロジェクト: jcxavier/FES2010
        /// <summary>
        /// sets the left right choices for this menu choice
        /// </summary>
        /// <param name="choice">string value of the choice</param>
        public void AddLeftRightChoices(Array choices)
        {
            m_choiceType = ChoiceType.LeftRight;
            m_selectedChoice = 0;

            foreach (string str in choices)
            {
                MenuChoice c = m_nodes.AddChoice(str);
                c.selectColor = selectColor;
                c.textColor = textColor;
            }
        }
コード例 #31
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 private void setMode(TeamColour colour, ChoiceType choiceType)
 {
     pickColour = colour;
     pickType   = choiceType;
コード例 #32
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 private ChoiceResult(ChoiceType choiceType)
 {
     _ChoiceType = choiceType;
 }
コード例 #33
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 /// <summary>
 /// Initializes a new instance of the <see cref="ChoiceMetadataSettings" /> class.
 /// </summary>
 /// <param name="choices">choices.</param>
 /// <param name="value">value.</param>
 /// <param name="choiceType">choiceType.</param>
 public ChoiceMetadataSettings(List <string> choices = default(List <string>), List <string> value = default(List <string>), ChoiceType choiceType = default(ChoiceType))
 {
     this.Choices    = choices;
     this.Value      = value;
     this.Choices    = choices;
     this.Value      = value;
     this.ChoiceType = choiceType;
 }
コード例 #34
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 public FhirElementAttribute(string name, ChoiceType choice, XmlRepresentation representation)
 {
     Name             = name;
     Choice           = choice;
     XmlSerialization = representation;
 }
コード例 #35
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		private ChoiceResult(ChoiceType choiceType)
		{
			_ChoiceType = choiceType;
		}
コード例 #36
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		public void AddCard(Card card)
		{
			switch (this.ChoiceType)
			{
				case DominionBase.ChoiceType.Cards:
				case DominionBase.ChoiceType.SuppliesAndCards:
					_Cards = _Cards.Concat(new CardCollection { card });
					break;

				case DominionBase.ChoiceType.Supplies:
					_Cards = _Cards.Concat(new CardCollection { card });
					_ChoiceType = DominionBase.ChoiceType.SuppliesAndCards;
					break;

				default:
					throw new UnauthorizedAccessException("Cannot add cards to Choice Type!");
			}
		}
コード例 #37
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		public void AddCards(IEnumerable<Card> cards)
		{
			switch (this.ChoiceType)
			{ 
				case DominionBase.ChoiceType.Cards:
				case DominionBase.ChoiceType.SuppliesAndCards:
					_Cards = _Cards.Concat(cards);
					break;

				case DominionBase.ChoiceType.Supplies:
					_Cards = cards;
					_ChoiceType = DominionBase.ChoiceType.SuppliesAndCards;
					break;

				default:
					throw new UnauthorizedAccessException("Cannot add cards to Choice Type!");
			}
		}
コード例 #38
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ファイル: Choice.cs プロジェクト: yisoft-dotnet/framework
 internal Choice(ChoiceType type, T removed, T added)
 {
     Type    = type;
     Removed = removed;
     Added   = added;
 }