public void DisplayChoices(int currentEvent) { for (int i = 0; i < events.majorEvents[currentEvent].choices.Count; i++) { ChoicePopup newChoice = Instantiate(choicePopup, gameObject.transform); newChoice.CreatePopup(events.majorEvents[currentEvent].choices[i]); } }
// Start is called before the first frame update private void Start() { _soup = transform.Find("Soup").gameObject; _playerInvObj = GameObject.FindGameObjectWithTag("PlayerInventory"); _playerInvContainer = InventoryManager.Instance.PlayerContainer; _playerInvRenderer = _playerInvObj.GetComponent <InventoryRenderer>(); _choicePopup = GameObject.FindGameObjectWithTag("SelectWindow").GetComponent <ChoicePopup>(); _soup.SetActive(false); }
private void Start() { _choicePopup = GameObject.FindGameObjectWithTag("SelectWindow") .GetComponent <ChoicePopup>(); }
// Start is called before the first frame update private void Start() { _playerContainer = InventoryManager.Instance.PlayerContainer; _playerInvRenderer = GameObject.FindGameObjectWithTag("PlayerInventory").GetComponent <InventoryRenderer>(); _choicePopup = GameObject.FindGameObjectWithTag("SelectWindow").GetComponent <ChoicePopup>(); }