public PlayersImplementation(PlayersManager playersManager, GameManager gameManager, int bigBlindChips, int smallBlindChips) { bigBlindIndex = -1; // new Game will increment the bigblind index; this.bigBlindChips = bigBlindChips; this.smallBlindChips = smallBlindChips; this.playersManager = playersManager; players = new List <PlayerImplementation> (); UpdatePlayersList(); chipsManager = new ChipsManager(this); chipsManager.newTournament(); this.gameManager = gameManager; }
private void Awake() { chipsManager = ChipsManager.Instance; }