コード例 #1
0
        private void GoBackAndFixStuff(int[] childrenScores, int childIndex, ChildrenCandies childrenCandies)
        {
            if (childIndex == 1)
            {
                childrenCandies.AddCandy(0, 1);
                return;
            }

            var currentChildCandies = childrenCandies.CandiesOf(childIndex);

            //Apply setting minimal candy prematurely for check below
            if (currentChildCandies == 0)
            {
                currentChildCandies = 1;
            }

            if (childrenCandies.CandiesOf(childIndex - 1) <= currentChildCandies)
            {
                childrenCandies.AddCandy(childIndex - 1, 1);
            }

            if (childrenScores[childIndex - 2] > childrenScores[childIndex - 1])
            {
                GoBackAndFixStuff(childrenScores, childIndex - 1, childrenCandies);
            }
        }
コード例 #2
0
 public int HowManyCandiesToGive(int[] childrenScores, int childIndex, ChildrenCandies childrenCandies)
 {
     if (childIndex == 0 || childrenScores[childIndex - 1] == childrenScores[childIndex])
     {
         return(1);
     }
     if (childrenScores[childIndex - 1] < childrenScores[childIndex])
     {
         return(childrenCandies.CandiesOf(childIndex - 1) + 1);
     }
     else if (childrenScores[childIndex - 1] > childrenScores[childIndex])
     {
         GoBackAndFixStuff(childrenScores, childIndex, childrenCandies);
         return(1);
     }
     throw new InvalidOperationException("This should be unreachable");
 }
コード例 #3
0
        public long SolveCase(int[] childrenScores)
        {
            var childrenCandies = new ChildrenCandies(childrenScores.Length);

            if (ShouldReverse(childrenScores, 0.2))
            {
                childrenScores = childrenScores.Reverse().ToArray();
            }

            for (var i = 0; i < childrenScores.Length; i++)
            {
                if (i == 0)
                {
                    childrenCandies.AddCandy(0, 1);
                    continue;
                }
                childrenCandies.AddCandy(i, HowManyCandiesToGive(childrenScores, i, childrenCandies));
            }

            return(childrenCandies.TotalCandies);
        }