private void OnShowDetails(object obj) { var detailsWindowViewModel = UnityContainer.Resolve <UserDetailsWindowViewModel>(); detailsWindowViewModel.User = (User)obj; ChildViewModelManager.Show(detailsWindowViewModel); }
private void OnClose(object obj) { //здесь может быть долгая асинхронная задача: валидация, сохранение итд IsClosed = true; ChildViewModelManager.Close(this); RaiseClosed(); }
protected void Close() { if (IsClosed) { throw new InvalidOperationException("Already closed"); } OnClosed(); IsClosed = true; ChildViewModelManager.Close(this); RaiseClosed(); }
public void ShowDialog() { ChildViewModelManager.ShowDialog(this); }
public void Show() { ChildViewModelManager.Show(this); }