protected override void OnCreate() { InitTrans(); childMgrComponent = GameUtil.GetOrAddComponent <ChildGoComponent>(MainRoot_RectTransform); childMgrComponent.Init(HeadItem_RectTransform); itemWidth = HeadItem_RectTransform.rect.width + 10; }
protected override void OnCreate() { InitTrans(); childMgr = GameUtil.GetOrAddComponent <ChildGoComponent>(BattleHpRoot_RectTransform); childMgr.Init(HUDItem_RectTransform, OnHUDCreate); AutoBattle_Toggle.isOn = false;//默认取消 AutoBattle_Toggle.gameObject.SetActive(false); AutoBattle_Toggle.onValueChanged.AddListener(OnAutoBattleValueChange); }
protected override void OnCreate() { InitTrans(); childMgr = GameUtil.GetOrAddComponent <ChildGoComponent>(Skills_RectTransform); childMgr.Init(SkillItem_RectTransform); BindListener(Move_Button, OnMoveClick); BindListener(UsePoison_Button, OnUsePoisonClick); BindListener(Depoison_Button, OnDepoisonClick); BindListener(Heal_Button, OnHealClick); BindListener(Item_Button, OnUseItemClick); BindListener(Wait_Button, OnWaitClick); BindListener(Rest_Button, OnRestClick); BindListener(Cancel_Button, OnCancelClick); }
Dictionary <int, int> currentBuyCount = new Dictionary <int, int>();//当前已经购买的物品数量 protected override void OnCreate() { InitTrans(); childMgr = GameUtil.GetOrAddComponent <ChildGoComponent>(ItemRoot_RectTransform); childMgr.Init(ScrollItem_RectTransform, (trans) => { ShopUIItem item = GameUtil.GetOrAddComponent <ShopUIItem>(trans); item.Init(); BindListener(trans.GetComponent <Button>(), () => { OnItemClick(item); }); }); BindListener(CloseBtn_Button, OnCloseClick); BindListener(ConfirmBtn_Button, OnConfirmClick); }