public void AddChickenHouse(ChickenHouse field) { ChickenHouses.Add(field); Console.WriteLine("Chicken House has been added"); Console.WriteLine("Press enter key to continue"); Console.ReadLine(); }
public void AddFacility(object facility) { switch (facility) { case ChickenHouse C: ChickenHouses.Add(C); break; case DuckHouse D: DuckHouses.Add(D); break; case PlowedField P: PlowedFields.Add(P); break; case GrazingField G: GrazingFields.Add(G); break; case NaturalField N: NaturalFields.Add(N); break; } }
public override string ToString() { StringBuilder report = new StringBuilder(); GrazingFields.ForEach(gf => report.Append(gf)); DuckHouses.ForEach(dh => report.Append(dh)); ChickenHouses.ForEach(ch => report.Append(ch)); return(report.ToString()); }
public override string ToString() { //Creates a new string StringBuilder report = new StringBuilder(); //Goes through every Facility in the part and calls its ToString() function, adding it to the report string GrazingFields.ForEach(gf => report.Append(gf)); PlowedFields.ForEach(gf => report.Append(gf)); NaturalFields.ForEach(gf => report.Append(gf)); ChickenHouses.ForEach(gf => report.Append(gf)); DuckHouses.ForEach(gf => report.Append(gf)); //Returns the report string return(report.ToString()); }
public override string ToString() { StringBuilder report = new StringBuilder(); GrazingFields.ForEach(f => report.Append(f)); ChickenHouses.ForEach(f => report.Append(f)); DuckHouses.ForEach(f => report.Append(f)); PlowedFields.ForEach(f => report.Append(f)); NaturalFields.ForEach(f => report.Append(f)); report.Append($"Total Seeds in storage is {processedSeeds}.\n"); report.Append($"Total Compost in storage is {processedCompost}.\n"); return(report.ToString()); }
public override string ToString() { StringBuilder report = new StringBuilder(); GrazingFields.ForEach(gf => report.Append(gf)); PlowedFields.ForEach(gf => report.Append(gf)); ChickenHouses.ForEach(gf => report.Append(gf)); DuckFarms.ForEach(gf => report.Append(gf)); NaturalFields.ForEach(gf => report.Append(gf)); return(report.ToString()); }
public override string ToString() { StringBuilder report = new StringBuilder(); GrazingFields.ForEach(gf => report.Append(gf)); PlowedFields.ForEach(pf => report.Append(pf)); ChickenHouses.ForEach(ch => report.Append(ch)); NaturalFields.ForEach(nf => report.Append(nf)); DuckHouses.ForEach(dh => report.Append(dh)); Wildflowers.ForEach(wf => report.Append(wf)); return(report.ToString()); }
public override string ToString() { double TotalMeat = 0; foreach (GrazingField gf in GrazingFields) { TotalMeat += gf.Meat; } StringBuilder report = new StringBuilder(); GrazingFields.ForEach(gf => report.Append(gf)); ChickenHouses.ForEach(ch => report.Append(ch)); DuckHouses.ForEach(dh => report.Append(dh)); NaturalFields.ForEach(dh => report.Append(dh)); PlowedFields.ForEach(dh => report.Append(dh)); report.Append($"Total Meat Produced: {TotalMeat}kg"); return(report.ToString()); }
public void AddChickenHouse(ChickenHouse chickenHouse) { ChickenHouses.Add(chickenHouse); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); }
public void AddChickenHouse(ChickenHouse coop) { ChickenHouses.Add(coop); }
public void AddChickenHouse(ChickenHouse field) { ChickenHouses.Add(field); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); Console.WriteLine($"New Chicken House has been created!"); Console.ReadLine(); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); // Confirmation System.Console.WriteLine($"{house} has been added"); }
public void AddChickenHouse(ChickenHouse field) { ChickenHouses.Add(field); Console.WriteLine("Chicken house successfully created"); Thread.Sleep(1500); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); Console.WriteLine("Chicken House created successfully!"); Console.WriteLine(ChickenHouses[ChickenHouses.Count - 1]); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); AvailableChickenHouses.Add(house); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); Console.WriteLine("You have added a chicken house!"); }
public void AddChickenHouse(ChickenHouse house) { ChickenHouses.Add(house); Console.WriteLine("A new chicken house has been created."); Thread.Sleep(2000); }