public void OverrideProprety() { if (!overrideProperty) { return; } _chestController = GetComponent <ChestController>(); _chestController.RequiredLevel = requiredLevel; switch (typeOfChests) { case MyEnum.exp: _chestController.SetupChestsFromOtherScript(1); break; case MyEnum.destroy: _chestController.SetupChestsFromOtherScript(2); break; case MyEnum.damage: _chestController.SetupChestsFromOtherScript(3); break; } }