コード例 #1
0
    public GameObject Create(string _name, int _x, int _y)
    {
        GameObject toCreate = Instantiate(ChessPiecePrefab, new Vector3(0, 0, -1), Quaternion.identity);
        ChessPiece cp       = toCreate.GetComponent <ChessPiece>();

        cp.name = _name;
        cp.SetX(_x);
        cp.SetY(_y);
        cp.Activate();

        return(toCreate);
    }